How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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The owners are Canadian too, so I suspect they will understand.
Sure, but "understanding" doesn't keep the lights on.

I suspect they will find ways to adapt.
All it takes for us retailers to adapt is for our customers to communicate what they intend to buy and what they intend not to buy (before we order it for them). It's the job for us to know these things. But you would be surprised how terrible your average customer is at this simple act of communication. But it is what it is.
 
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Wondering about the customers not in the US, such as myself in Canada.. no tariffs between EU and Canada, but will we still see a price hike?
Similar to what FitzTheRuke said about GW; many TTRPG books and games from the EU and UK reach Canada after being distributed to the USA first. It's based upon convenience and economy of scale. EU and UK publishers just ship to the bigger USA market and a USA distributor takes care of Canadian distribution. Of course it hasn't worked well in many cases, with resulting CDN prices being unreasonably high or worse - products not being available in Canadian LGS. I can no longer count on my fingers the number of UK or Euro TTRPGs I've been unable to source in Canada and after discovering steep shipping costs from a USA store, just gave up on the idea of buying it. So yes, IMO this will be made worse with the new tarrifs.

However, If UK and Euro changed the system (Mongoose Publishing seems to be), to either distribute directly to Canada or make direct shipping less costly, things could improve. Perhaps these tarrifs might be a motivator for such companies to change the process.

I'm old enough to remember the days before free(er) trade, when big Publishers (USA & UK) had the corporate branch system. Those Canadian branches would take care of the printing and distribution in the Canadian market.
So here's my food for thought, or maybe more of a question to ponder...is a POD system in which books are printed in-country, possibly a solution? It would no doubt require some retooling for some Printers and maybe acquiring new skills. I see this as a sort of modern equivalent of the corporate branch system. I imagine it working like the printed book+PDF purchasing options on drivethru, but the printing and shipping being done in-country. The bigger question, is what sort of tariffs will we see on digital books like PDFs? If they're high, it'll hinder the affordability of in-country POD. I can't imagine those tariffs though, will be as high as those slapped on physical products that cross multiple borders.

[Edit] I read some posters discussing STLs for miniatures earlier. I don't know what an STL is, but am I right in assuming/guessing that an STL is to 3D printing what a digital document or PDF are to POD books? If so, then I agree that's a likely direction the minis biz will be moving in.
 
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US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved;​
I think you mean either "reduces the per-unit profit" or "increases the per-unit cost" here?
I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.
I always wondered about crowdfunds that didn't charge for shipping at the end. It was more common back in the day; less common now. Even before these most recent tariffs, shipping costs had been dramatically increasing year over year. I know of at least one "successful" crowdfund that ended up losing money because shipping prices increased so much between the money collection at the end of the campaign and when the product shipped, two-three years later. Also some crowdfunds now only do print-on-demand offerings for those who want dead tree versions (waves hand).
 


Changes to 'de minimis threshold' were set to change under the Biden administration, however President Trump has been taking credit for the change. China has been abusing its 'developing country' status in US postal rates for years, which is how Temu and Shein have done so well. Effectively, this means US companies are charged a normal rate to send goods to China, but Chinese companies can ship products to the USA for next to nothing.

This created an unusual industry in which US based sellers would sell goods (via US based websites) that are then drop shipped directly to customers in the USA.

With this change, the receiver also gets hit with any import requirements.
 



That's too low, it needs to be 54%... ;)


Probably only in the US and Canada (due to their convoluted supply chain situation for games)... Why would prices rise in the rest of the world?

If companies choose to eat a part of the tariffs to remain on the US market, their margins will drop, which might prompt them to try to compensate by rising the price in other markets as well. It would be dangerous because the customers might not be able to increase their spending, but it could happen.
 

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