How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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If companies choose to eat a part of the tariffs to remain on the US market, their margins will drop, which might prompt them to try to compensate by rising the price in other markets as well. It would be dangerous because the customers might not be able to increase their spending, but it could happen.
Oh, it could happen... But realize that many people outside of the US are already not happy with the... 'situation', having US companies increase the prices drastically so they can compensate their domestic issues isn't going to fly for many non-US people. That could totally destroy their foreign English sales, especially when the localized versions are often done by third parties. And did I mention piracy... And when US companies that don't do that suddenly see an uptick in sales because they are the affordable alternative...

This is the reason why certain companies that work US centric aren't as popular in for example Europe, simply because they are often not available, not easily available and generally more expensive. Or there are licensed localized versions available in French, German, Spanish, and Italian (etc.). That of course won't have those added tariffs.
 

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A companies ability to scalp its overseas customers is limited by the cost and ease by which the overseas customers can buy directly from the origin country.

Eg I just bought shadowdark. Shipping to uk was 14£. That 14£is what a theoretical “official” uk distribution has to work within.
 

I just know this day has been heck on my portfolio. If this keeps up I'm screwed. That will severely prevent me from buying ANY gaming products, tariffs or no tariffs.

That's not the only thing though. We are talking about printing costs and books, and some only use those, but I imagine dice, miniatures, and other items used in RPGs may also see price surges (which, if things keep as they are, I would also not be able to afford).

I can't believe this stuff is happening.

Though the Tariffs have hit, the real effects probably will really be felt in a few weeks to a few months when stocks of what has already been shipped get low.

At least I have a ton of other RPG material along with a ton of dice and miniatures to keep me company and gaming. I'm not in bad shape yet financially, but can't take these types of days and stress continuously for months on end. It keeps like this and...well...

If it keeps up I imagine that some of the RPG companies may also start having some pains. They can't just eat costs like this, and if it keeps rising, they will have to raise prices or sell at a loss (which means going out of business eventually). Higher prices mean less people buying which means less profits...etc...etc...etc.

This could mean much worse than higher prices for gaming, it could mean the extinction of some games in the Industry.

For those outside the US the best option is to probably find alternative routing and sources which may, eventually not only lessen the impact, but make it disappear. That's probably the only good news I can see. Making those deals can take time.

That means those outside the US may have an easier time surviving in the long run than those in the US. How much of the RPG industry is US based vs. those outside the US?

Is Dragonbane printed in the US or elsewhere as that's a system I have some pre-ordered stuff that will eventually arrive (probably) for me?
 




I just know this day has been heck on my portfolio. If this keeps up I'm screwed
As the UK learned in September 2022 it doesn’t take much to crash an economy (and it takes a very long time to fix it).

The bottom line is nosediving stock markets will have a much bigger impact on the gaming industry than any tariffs.

As you allude to, if everyone is poorer, the first thing they cut back on is luxury goods, such as hobby gaming.
 
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Eh? Inspire who to do what?

Move more of their business to other nations or countries. If they have to pay more to ship a book between the US and let's say, France or Italy (30% tariff I believe is what was announced), then it could be simpler to do a direct shipping from China (if they print there) to Europe, or actually publish directly in Europe.

It could even be better if they employ those in Europe or other areas of the world, basically moving it to a more non-centralized form of business.

That's harder to the smaller businesses though, but perhaps they could get something where the PDFs are sent to a local printer or shop and they do the printing for that area.

Basically, inspiration to find ways to make it so that the tariffs don't hit so hard, and they can make money without such drastic increases as the tariffs will make on trying to ship things from the US to other nations, or vice versa.
 


Move more of their business to other nations or countries. If they have to pay more to ship a book between the US and let's say, France or Italy (30% tariff I believe is what was announced), then it could be simpler to do a direct shipping from China (if they print there) to Europe, or actually publish directly in Europe.
Most publishers have distro hubs/fulfillment partners in the US and the UK/EU (and sometimes Australia). That's S.O.P.
 

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