How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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Oh, it could happen... But realize that many people outside of the US are already not happy with the... 'situation', having US companies increase the prices drastically so they can compensate their domestic issues isn't going to fly for many non-US people. That could totally destroy their foreign English sales, especially when the localized versions are often done by third parties. And did I mention piracy... And when US companies that don't do that suddenly see an uptick in sales because they are the affordable alternative...

This is the reason why certain companies that work US centric aren't as popular in for example Europe, simply because they are often not available, not easily available and generally more expensive. Or there are licensed localized versions available in French, German, Spanish, and Italian (etc.). That of course won't have those added tariffs.
To be fair, Europe has had tariffs on US goods for years that increased the prices.

I do not agree with what is happening but it is not like other countries do not use tariffs or VAT which also acts as a backdoor tariff.
 

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Is it possible to to produce products twice using two different skus and prices? One for the US printed in the US at US prices with higher printing costs and final costs, and one for the rest of the world? And use those two different points of origins as basis for the tariffs? A bigger headache in production but gets around the sticky tariff problems.
Splitting your print run destroys your economies of scale. I haven't run the numbers, but that could potentially be even worse than the tariff.
 


it is not like other countries do not use tariffs or VAT which also acts as a backdoor tariff.
VAT is just sales tax (which the US also has). It's not just on imports--I pay VAT when I buy something locally produced also. It's not comparable to a tariff.

To be fair, Europe has had tariffs on US goods for years that increased the prices.

Drop the politics, please.
 


For what it’s worth I think this is a mistake. You might feel that you taking on the cost of tariffs is helping your business but when all their other household costs go up in price they’re still going to cut luxury products first whether your products cost $25 or $30.

Right now everybody knows about the tariffs you can’t avoid it. It’s all over the news. People are expecting prices of things to go up. If you aborb it now and then get into a situation where you need to put them up in 6 months then you’ll be an outlier raising prices when people aren’t expecting it - I think that conversation will be much harder then.

You should never be ashamed of passing stock costs on to consumers if your margins are reasonable. If you’re making 85% margin like a Starbucks maybe it’s different.
I get what you're saying, and I appreciate the advice. It's just that much of what we sell has already been hitting what I would call a "cost ceiling". For example, many board games have nearly doubled in price since 2020. It was not unusual during that time for us to sell a board game and then go to replace it, only to find that our cost on a new copy was almost as much as we sold the old copy for.

Magic the Gathering spend nearly 20 years (IIRC) at about $5 per pack. Since Cocks decided to "monetise" it, it's gone $6-$7-$8-$9 and of course, upwards of $40 or more depending on the set. The tariffs are going to make them $12-$14 CAD for a regular Play Booster.

At any rate, I'll take what you say to heart, but this is only the first week where we've seen the tariffs, and it's going to get a LOT worse from here (assuming it continues, but even if it doesn't, there's going to be a rolling cascade of costs passed on at every level). Baby steps.
 


Is it possible to to produce products twice using two different skus and prices? One for the US printed in the US at US prices with higher printing costs and final costs, and one for the rest of the world? And use those two different points of origins as basis for the tariffs? A bigger headache in production but gets around the sticky tariff problems.
Flying Buffalo used to ship their Tunnels & Trolls box sets to the UK sans dice. Seems a "box of books" incurred less taxes than a "game". But Flying Buffalo probably wasn't a good business role model, and this was all a very long time ago.
 
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I get what you're saying, and I appreciate the advice. It's just that much of what we sell has already been hitting what I would call a "cost ceiling". For example, many board games have nearly doubled in price since 2020. It was not unusual during that time for us to sell a board game and then go to replace it, only to find that our cost on a new copy was almost as much as we sold the old copy for.

Magic the Gathering spend nearly 20 years (IIRC) at about $5 per pack. Since Cocks decided to "monetise" it, it's gone $6-$7-$8-$9 and of course, upwards of $40 or more depending on the set. The tariffs are going to make them $12-$14 CAD for a regular Play Booster.

At any rate, I'll take what you say to heart, but this is only the first week where we've seen the tariffs, and it's going to get a LOT worse from here (assuming it continues, but even if it doesn't, there's going to be a rolling cascade of costs passed on at every level). Baby steps.
How quickly do things like this hit a store like yours? I would assume products you order now are from distribution already in Canada, but have your distributors already raised prices to reflect stuff they're ordering now?
 


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