Hmm, less multiple levels of success and more multiple chances at success. Is this how Gensys by FFG (Star Wars) works?I'm a big fan of the dice pool mechanic in The One Ring.
For the uninitiated:
- You roll a d12, which is numbered 1-10 plus "Gandalf" and "Sauron" runes
- You also roll as many d6s (0-6) as your skill level.
- You total the dice to compare to the target number, although a Gandalf is auto-success
- Each 6 rolled on the d6's counts as an extra success, which means different things depending on the context (extra damage in combat, allows a companion to succeed on a group roll, etc.)
Not quite, but there are similarities. Both are essentially pass-fail systems with additional levels of success and complications added on to them, but The One Ring is much easier to adjudicate.Hmm, less multiple levels of success and more multiple chances at success. Is this how Gensys by FFG (Star Wars) works?
WHY DO YOU HATE FUMBLES?!For the record, I'm more than happy with keeping the rolls simple, and do not need more than Fail, Success, Critical.
Good things for you.....Man, 25 years later and we're still having the exact same conversations!![]()
WHY DO YOU HATE FUMBLES?!
Not quite. Genesys uses six different dice types, three "good" and three "bad". The good dice have various combinations of successes and advantages (with one of them having a Triumph, which is basically a supersuccess), and the bad dice have various combinations of failures and threats (with one having a Despair, which is a superfailure). Successes and failures cancel each other out, and if you have one or more leftover successes you have succeeded at the actual task. Advantages and threats also cancel each other out, with leftover advantages creating good side effects and leftover threats bad.Hmm, less multiple levels of success and more multiple chances at success. Is this how Gensys by FFG (Star Wars) works?
Hmm, less multiple levels of success and more multiple chances at success. Is this how Gensys by FFG (Star Wars) works?