D&D General Transgender Drow are Canon in Forgotten Realms! Woo!

Okay. So. If you're ready to develop an entire concept of Gender for every culture in a campaign setting that doesn't align with the real world conception of it I might be willing to run with it for a game or two. Maybe more if the setting is captivating.

But the setting where that is a thing doesn't exist. And thus we impose our personal perceptions.
I would say there are settings which have at least attempted to think about things like that. Taladas comes to mind - the cultures there are much more based in history or what I'd call more "full on" fantasy, rather than the restrained "basically 20th century Western values and concepts" of most settings.

Taladas was the first place I saw trans people mentioned as part of a culture - the largest and most successful steppe nomad culture (which is mix of elves, half-elves and humans for the most part) allows people to simply decide they're a different gender. They then have to abide by the social norms of that culture for that gender, but it is actually a thing (it's also not treated as "funny" or "silly" by the setting, unusual for 1990 I think). In general Taladas makes a much, much larger effort to make the cultures into cultures (c.f. the language tree I posted a few weeks ago) than is typical in fantasy settings. It is helped in this by the fact that where they do draw from real-world cultures, they're generally less-familiar ones - i.e. particularly ones that existed from 350 AD to about 700 AD (and as noted there are some pure fantasy ones too, like the sailors on the sea of glass, or the huldrefolk). The cultures aren't given alignments or anything cheesy like that either - the only one which really immediately seems like a "bad guy" culture out-and-out is approximately "What if the Eastern Roman Empire (aka Byzantium) was run by Necromancers?".

(This isn't to suggest Taladas doesn't have problematic elements, it is from 1989/1990 after all)

So I don't think it's as far-fetched and unreasonable to suggest such settings could/do exist as you're saying. I think it's also helpful to recognise that not all settings are "the 20th/21st century in a Ren Faire outfit" (even if they majority are).

That said I agree with what you're saying overall, and yeah language will change, as will how upset people get about stuff, hopefully for the better despite what is happening currently.
 

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Even completely ignoring the fact that trans people exist in the real world, I've never really understood how anybody could think that it couldn't happen in a fantasy world with abundant forms of transformation magic on top of all of the mundane methods. Like in The Witcher, almost every mage is their ideal form of beauty, because if you possessed the ability to remake yourself into your perfect self image, why wouldn't you? Cis or trans, almost anybody with easy access to gender affirming care tends to indulge.

And as some of my friends have showcased, sometimes you need gender affirming care even when it's really, really hard to indulge.

But regardless, it's always nice to see minority representation that's not cloaked in metaphor or blink-and-you'll-miss-it writing.

What spell in D&D 5E would permanently change one being into another type of being?

Not to mention high level spells are usually costly to cast. Or I may be thinking of old editions?

While yes, a caster could somehow change their shape, average pleb Joe or Jane might not have that luxury even if there is a powerful enough caster nearby with the ability to cast it.
 
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What spell in D&D 5E would permanently change one being into another type of being?

Not to mention high level spells are usually costly to cast. OR I may be thinking of old editions.

While yes, a caster could somehow change their shape, average pleb Joe or Jane might not have that luxury even if there is a powerful enough caster with the ability to cast it.
In the FR it's canon that the elves (possibly just Eilistraee worshippers?) offer transition magic to non-elves, I believe. That would still rely on someone finding out about that and managing to get to some appropriate elves, but given how hard people work for transition IRL, and the sacrifices they make, I suspect many would.
 

I thought the Bot answer was fine and aligned with what Greenwood was saying too. Ed focussed on Lolth considering transition to be a blessing whereas the bot focussed on the opinions of some Matriarchs "if the transition is not seen as advantageous to the House..." thats exactly how a Matriarch should be thinking - Drow arent nice tolerant people!

IMC gnomes are eusocial species with a single clan matriarch and are primarily neuter gender. Only the senior breeding female and her selected mates develop gendered traits
 

I would say there are settings which have at least attempted to think about things like that. Taladas comes to mind - the cultures there are much more based in history or what I'd call more "full on" fantasy, rather than the restrained "basically 20th century Western values and concepts" of most settings.

Taladas was the first place I saw trans people mentioned as part of a culture - the largest and most successful steppe nomad culture (which is mix of elves, half-elves and humans for the most part) allows people to simply decide they're a different gender. They then have to abide by the social norms of that culture for that gender, but it is actually a thing (it's also not treated as "funny" or "silly" by the setting, unusual for 1990 I think). In general Taladas makes a much, much larger effort to make the cultures into cultures (c.f. the language tree I posted a few weeks ago) than is typical in fantasy settings. It is helped in this by the fact that where they do draw from real-world cultures, they're generally less-familiar ones - i.e. particularly ones that existed from 350 AD to about 700 AD (and as noted there are some pure fantasy ones too, like the sailors on the sea of glass, or the huldrefolk). The cultures aren't given alignments or anything cheesy like that either - the only one which really immediately seems like a "bad guy" culture out-and-out is approximately "What if the Eastern Roman Empire (aka Byzantium) was run by Necromancers?".

(This isn't to suggest Taladas doesn't have problematic elements, it is from 1989/1990 after all)

So I don't think it's as far-fetched and unreasonable to suggest such settings could/do exist as you're saying. I think it's also helpful to recognise that not all settings are "the 20th/21st century in a Ren Faire outfit" (even if they majority are).

That said I agree with what you're saying overall, and yeah language will change, as will how upset people get about stuff, hopefully for the better despite what is happening currently.
Oh, I don't think it's ridiculous to invent cultures with specific conceptions of trans identities or whatever, at all. I would run games in those settings if I liked the settings, and mercilessly steal stuff for my own games if I liked aspects but not the setting itself.

Same thing with unique terms for trans folks within the setting.

I'm just saying it's not something you're probably gonna see a lot of in most settings. Just like you won't see a redesigned structure of what Marriage is in most settings. Because we understand what it is, and it works in the setting, so creating new languages and ideas for it isn't really needed.

When it's there? Woot! When it's not? Okay.
What spell in D&D 5E would permanently change one being into another type of being?

Not to mention high level spells are usually costly to cast. OR I may be thinking of old editions.

While yes, a caster could somehow change their shape, average pleb Joe or Jane might not have that luxury even if there is a powerful enough caster with the ability to cast it.
Rituals, probably. Specifically developed cultural rituals that people can perform to induce permanent changes. Or potions. Herbal remedies to increase estrogen or testosterone production. Could ask a fey creature to help you transition and give them your dead name in exchange. Make a pact with a Great Old One for a nice rack along with the spellcasting power?

Lotsa options!

Alternatively: People can be transgender without physical modification.
 

One important point that came up here is that the concept of there being more than two genders or that gender being more fluid and changeable is something that was not particularly rare in most non-Western, non-Abrahamic cultures worldwide, and have had those concepts for centuries, certainly long enough to overcome any weak platitudes towards historical accuracy. Or, to quote the increasingly common phrase I've been seeing tossed around: "Trans people have always been around, and always will". Of course it's also been pointed out here that "historical accuracy" is rarely if ever the actual point and mostly exists to provide cover for homophobia/transphobia/etc.

Also once more for the people in the back:
Alternatively: People can be transgender without physical modification.
Good lord, the world would be a much better place, especially for trans youth, if more people understood this very simple fact.
 

Even if TSR had made such an agreement, there's no indication that WotC would have ever agreed to such a clause, let alone Hasbro. And while that's all technically different from the "everything Ed writes is canon idea," that Greenwood himself is the only one "confirming" that rumor makes it more suspect, not less.
I mean, there are two parties who would be able to say for sure: Ed Greenwood and Wizards of the Coast. I've never seen anyone from Wizards directly contradict the claim, and Ed certainly seems certain. And I don't see why Wizards would mind having such a clause – they do, after all, have the ability to overrule him.

It's the legal/creative equivalent of the 5.0 Storm Sorcerer's Storm Guide ability: it's cute, but it will almost never matter.
 

Gender exists in D&D worlds in the exact same way every other word we use in D&D games does. If a player plays a transgender character, every term they use to describe it exists in that setting along with that character.
I've always argued D&D as designed features player characters with a very modern mindset. Freedom of religion, association, due process, equality under the law, etc., etc. are things we associate with good kingdoms or oligarchies. D&D really doesn't require or encourage us to adopt a different mindset. So why not add transgender people to the game? I will admit I find it a little jarring, but I'm happy to say I have a solution. Just keep including transgender characters and pretty soon I won't find it jarring in the least.
 

One important point that came up here is that the concept of there being more than two genders or that gender being more fluid and changeable is something that was not particularly rare in most non-Western, non-Abrahamic cultures worldwide, and have had those concepts for centuries, certainly long enough to overcome any weak platitudes towards historical accuracy. Or, to quote the increasingly common phrase I've been seeing tossed around: "Trans people have always been around, and always will". Of course it's also been pointed out here that "historical accuracy" is rarely if ever the actual point and mostly exists to provide cover for homophobia/transphobia/etc.

Also once more for the people in the back:

Good lord, the world would be a much better place, especially for trans youth, if more people understood this very simple fact.
Historically, there were a -ton- of trans and gender nonconforming people recognized in Mesopotamia.

In Ur, during the reign of Sargon of Akkad, Enheduanna wrote a poem of the goddess Inanna in order to syncretize her with the deity Ishtar of her native Ashur. (Enheduanna is Sargon's daughter, king of Babylon around 2300 BCE)

In the poem, one of the first known pieces of writing, she ascribes to Inanna the power to turn men into women and women into men. And due to pottery, writing, and burial recovery we know that in the temples of Inanna there were trans women priestesses and trans men guards or soldiers. Both of these roles were culturally gender-locked across the Babylonian culture within various temples to various deities. With priests exclusively serving masculine deities and priestesses exclusively serving feminine deities.

Also of note: Worship of Inanna goes back -much- further than 2300 BCE based on various pieces of physical evidence, but either it was a primarily oral tradition without writing, or the writing before the Hymn to Inanna was written has just been lost to time.

Similarly, in the Western Semitic traditions all the way up 'til the early 100s CE, there were -six- recognized genders. Zachar or man, Nekevah or woman, Androgynos who possessed traits of both, Tumtum who lacked sexual characteristics, Aylonit who were called girl at birth and aylonit as adults, and Saris who were born boys and became saris as adults.

Technically eight. As there were Aylonit and Saris Adam and Aylonit and Saris Hamah. Adam in this case being "By human hand" and Hamah being "By divine hand".

So even in Abrahamic cultures there are different gender constructs. It's mostly the Romans who spread the "Only Two" thing through their various conquests.

So yeah. Lots of historical evidence of much older cultures dealing with and accepting people existing as the gender or sex they espoused rather than trying to force them into two boxes. It's really just that Latin dominated other cultures and lacked much in the way of language to communicate such important ideas, even though the cultures the Romans conquered possessed words to describe those things and continued to observe those traditions beyond the conquests.

The six gender-sexes of the Talmud, for example. Or the cults of Asherah, a Canaanite deity with whom Inanna and Ishtar were later syncretized, lasting until at least 500 CE in and around Rome.

Because, ultimately, that's one of the big "Issues" that people are raising. That we don't have 'Fantasy Language' for transness, or a specific cultural ideal of what transness was at some generally handwavey 'medievalish' period that can be mapped onto campaign settings and D&D in general.

And yeah. It sucks. But oh well? When Player Characters get married in games it's generally out of love, not out of a binding legal contract between two houses more out of management of resources and forced blending of bloodlines rather than any affection held between the two individuals. I'm not gonna yuck someone's yum because they didn't denote the exact price of a dowry on their character sheet and RP out the negotiations for children before the other half of the dowry would be delivered or anything.
I've always argued D&D as designed features player characters with a very modern mindset. Freedom of religion, association, due process, equality under the law, etc., etc. are things we associate with good kingdoms or oligarchies. D&D really doesn't require or encourage us to adopt a different mindset. So why not add transgender people to the game? I will admit I find it a little jarring, but I'm happy to say I have a solution. Just keep including transgender characters and pretty soon I won't find it jarring in the least.
EXACTLY! I really appreciate this!

I feel like the Combat Wheelchair and PCs with disabilities will also take a while, but I hope people come to embrace them, too. Even if some of us find it Jarring at first!
 

This idea has been around for ages, and I've seen numerous permutations of it, yet it's never been demonstrated to be more than hearsay.
While I agree with you general statement, the tweet in question was from Ed himself. He, presumably, is familiar with his contract! Also, he confirms this rumor, but I have never heard of him confirming the "on Realms book per year" rumor.
 
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