How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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Reaper is probably boned.
I don't know how dependent Siocast is on imported resources, but I suspect Reaper might weather this better than many other miniature makers. They've been moving more and more toward Bones USA, which is Siocast and done in-house – my understanding is that it has basically replaced their metal production when it comes to small series of figures using fast turnarounds.

But I don't think we'll see any Bones kickstarters for as long as this is going on. The whole point of these is to raise money for making expensive metal molds and then cast large numbers of individually cheap miniatures in China, and that doesn't seem like a good idea at the moment.
 

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Let's pretend for a minute I figure out a way to open a new miniatures production facility here in the United States by 2029 (just humor me). The future is so uncertain I don't know if I'd build it. Do things go back to normal in 2026 or 2027? Will there be supply chain issues resulting in a shortage of materials that delays my factory? Will expenses go up as I replace reasonably priced materials with more expensive because that's the only thing available? Will the tariffs increase? I don't know. And the uncertainty will likely prevent me from taking any risks.
Agreed. I think we can look at covid for a recent example of the same. Despite all the closures and supply chain issues in China, not very many companies moved out from it, because fully moving a production takes several years and they expected covid to be over on a couple of years timescale. So I don't expect a significant production shift for at least a few years.


I know Reaper has had some variations on that, but their Bones kickstarters tend to be fairly complex affairs with dozens of possible add-ons. For Bones 5, in addition to the core set there were 7 expansion boxes, 16 subsets of the core set you could buy as extras, and 37 additional addons (plus some more added between when the KS itself closed and the pledge manager opened) – that sort of complexity is kind of hard to have a third party handle, and creates lots of opportunities for logistical screw-ups.

For Bones 5, they had a separate fulfillment center in the UK that supplied Europe. The problem with this was that a lot of orders got stalled because one or more items from that particular order was missing, so they couldn't start packing that yet – e.g. if they hadn't gotten the container with War Mammoths shipped, every order that had a War Mammoth in it got stalled. This caused a lot of dissatisfaction, particularly because neither Reaper UK nor Reaper Central were all that good at proactive communication, and much of what they did communicate they did through their Reaper Live on Twitch rather than via Kickstarter updates. With Bones 6, they shipped everything to Texas first, where they fulfilled orders both to Europe and the US (and I believe the rest of the world as well), and shipped pallets of pre-packaged orders to the UK fulfillment house for further distribution.

I don't know if they have a Bones 7 planned, but if I was running the joint I would be very hesitant to start any projects on that timescale in today's climate. Bones 6 launched in March 2022, and I got my delivery in January 2025 – that's almost three years, and with the current chaos I would not bet on anything with that kind of time horizon.
I last backed Bones III (I guess? The one with Shub-Niggurath) and by then they had a European fulfillment center which would get the minis directly from China. I'm a bit surprised they went back to shipping everything to the US first, but at least they are not shipping directly to EU backers from TX.

To be fair, Reaper KS have the additional complication that they offer both miniatures, mostly manufactured in China (IIRC, for Bones III Reaper still only made plastic bases in the US), and paint, which was US produced.
 


I last backed Bones III (I guess? The one with Shub-Niggurath) and by then they had a European fulfillment center which would get the minis directly from China. I'm a bit surprised they went back to shipping everything to the US first, but at least they are not shipping directly to EU backers from TX.
I think part of the problem with Bones V was that the "fulfillment center" was basically their local store in (IIRC) Nottingham, which did not have anywhere near the manpower to do something like that. With the main fulfillment at Texas HQ, they usually make it an "all-hands" situation where even people who normally do things like accounting or bossing or paint-mixing get on the floor and help packing up stuff, but Reaper UK doesn't have those personnel reserves so it takes forever even once they manage to get everything.
 

I don't know how dependent Siocast is on imported resources, but I suspect Reaper might weather this better than many other miniature makers. They've been moving more and more toward Bones USA, which is Siocast and done in-house – my understanding is that it has basically replaced their metal production when it comes to small series of figures using fast turnarounds.
Siocast comes from Spain. So, better than China, but that's still a 20% hit as things look right now, and it's not like most small gaming companies have a ton of profit margin.
But I don't think we'll see any Bones kickstarters for as long as this is going on. The whole point of these is to raise money for making expensive metal molds and then cast large numbers of individually cheap miniatures in China, and that doesn't seem like a good idea at the moment.
Agreed...and I'm kinda nervous about their Dungeon Dwellers KS that I backed and hasn't yet completed. Dunno what happens with that. I'm rooting for them, and for every other games producer who is being hurt by this situation. Those guys work their butts off to make the stuff we love, often with minimal return, and they deserve a lot better than this. And my city, Victoria, BC, has a flourishing FLGS ecosystem but I don't like their chances, either.

I know our hobby is small potatoes given the magnitude of what is happening, but those are still people's lives and I just hate that these gigantic conflicts always winding up hurting the little guy first.
 
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Let's pretend for a minute I figure out a way to open a new miniatures production facility here in the United States by 2029 (just humor me). The future is so uncertain I don't know if I'd build it. Do things go back to normal in 2026 or 2027?
and that is true for a lot of other businesses too…
 

Siocast comes from Spain. So, better than China, but that's still a 20% hit as things look right now, and it's not like most small gaming companies have a ton of profit margin.
Siocast is a Spanish invention, but the actual machinery is in-house. I don't know to what degree it depends on importing specific materials from Spain and/or other places though.
 



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