AbdulAlhazred
Legend
Are they 'together?', this is not your Pappy's D&D... BitD positions the PCs as a crew, as simply a fact. Beyond that the milieu and genre assumptions, etc all work within that context. However, nothing really forces the crew members to be all chummy friends, skullduggery is common in Doskvol. Agon puts the heroes together on a voyage and assigns one as leader each session. The others can test against that leadership. Stonetop imagines all the PCs as inhabitants of a single village, though I guess they could work against each other, or simply do their own stuff.@Campbell in that style of game with characters having possibly conflicting goals, do the players decide how and why they are together and how their initial adventuring foray is somehow serving all their personal goals directly or indirectly?
Because I'm imagining quite a player turn-based initial session if that is not the case.
1000 Arrows makes NO assumptions about the PCs even cooperating. It is equally likely they murder each other, and it would require some contrivance to assure they all wanted the same thing.