Sure, but once there's a general consensus on what dead means then it should aid conversation. There's always going to be someone who doesn't buy into the consensus and wants to define it their way, but that's true for many things.I think there's anti-value, in that it leads to someone declaring "X is dead" and then having to argue with stans of X over whether you are correct. Who needs that?
Dying: no further printings, no further supplements, and no willingness to sell the IP.For you, what determines when a game is "dying" or even "dead"? What are some examples of games you consider dead.
CityTech wasn't its own game, it just added rules for urban combat, vehicles and infantry to the BTech game - it was the very first supplement for it IIRC. The modern version of those rules are all part of the current edition of BTech, so definitely not out of use, just no longer an independent product in the same way as Aerotech.We were just talking about Battletech "city Tech" box set. BT is alive and enjoying a renaissance, but city tech is still in the grave.
Sure, but once there's a general consensus on what dead means then it should aid conversation. There's always going to be someone who doesn't buy into the consensus and wants to define it their way, but that's true for many things.
Dying: no further printings, no further supplements, and no willingness to sell the IP.
Dead: as dying, but also down to almost no players.
To be a licensed game after the license has ended or been revoked. And even that doesn't kill the game, what with 3pp, homebrew, secondary market, and "creative" downloading.For me, I typically thought of an RPG as being dead when it was no longer in print. But what does it mean to be out of print in the age of PDFs?