Jeremy Crawford Also Leaving D&D Team Later This Month

jeremy crawford.jpg


Jeremy Crawford is leaving Wizards of the Coast later this month. Screen Rant (via me!) had the exclusive announcement. Crawford was the Game Director for Dungeons & Dragons and was one of the guiding forces for D&D over the past decade. In the past year, Crawford has focused on the core rulebooks and leading the team of rules designers. He has also been a face of Dungeons & Dragons for much of 5th Edition, appearing in many promotional videos and DMing Acquisitions Incorporated Actual Play series.

He joins Chris Perkins in leaving the D&D team in recent weeks. Perkins, who was the Creative Director for D&D, announced his retirement last week. Both Perkins and Crawford appear to have left Wizards on their terms, with Lanzillo very effusive with her praise of both men and their contribution in our interview.

On a personal note, I've enjoyed interviewing Jeremy over the years. He was always gracious with his time and answers and is one of the most eloquent people I've ever heard talk about D&D. I'll miss both him and Chris Perkins and look forward to their next steps, wherever that might be.
 

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Christian Hoffer

Christian Hoffer


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Excellent!

Some unsolicited advice from a gamer dad:

For an 8 year old D&D is manageable. But you absolutely cannot go wrong with Monte Cooks No Thank You Evil. Education consultants had to be working on that game. Great for introducing elementary age kids.
+1 for No Thank You, Evil. It's exactly the kind of scope and tone that the Cypher system is actually pretty good at. Also they add a fourth stat called "Cool" which basically boils down to "how good you are at helping other people" and that's such an awesome approach.
 



The core rules of 5e, even much of 5.5 (Weapon Properties and such) are not the issue with modern D&D. It's the misguided desire to keep it looking PG.

BG3, does not do this, and does not infantilize those who play it.
10 years ago I would be right with you. But now that I have taught the game to many youths including my daughter, I have to disagree. D&D can have that added in by the user. I did.

It's not until I had a daughter that I could empathize with George Lucas on why he made Greedo Shoot first. Don't get me wrong. Han shot first. But i understand why he wanted to change it.
 



Many have not "moved on" they are simply playing the most current version they find acceptable while waiting for the next swing through an acceptable game that comes with the inevitable massive knee-jerk overcorrection.
One thing the last decade taught me is there is a large contingency of fans in many fandoms who cannot accept not being the main target audience.

So when companies need more money and shift to younger or other demographic audience, they remain but grow very vocally angry about the change
 


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