Aldarc
Legend
From what I can tell, the success for a lot of these one-man-band designers is not about being the biggest games ever. Instead, it's simply about creating a sustainable community of fans, which is easier with sites like Discord and Patreon. Obviously this is what Dionne Kelsey was also going for - in the manner of her friend and mentor Hankerin Ferinale (Runehammer) - but she also happened to capture lightning in a bottle with Shadowdark.Don't believe so. It had an extremely successful Kickstarter. People just seem to want to tear this game down as a heartbreaker. As long as it delivers, and I see no reason why it wouldn't, it's not a heartbreaker. Heartbreakers are unsold games sitting in designers' garages.
I will add that sometimes the insular nature of Discord can make it seem like certain games have no communities because a lot of the primary community discourse for games is now happening on Discord, often directly with the creators, instead of forums or even Reddit.