Hello.Yeah a Campaign is one of them gygaxian mileu type things.
to the OP: how would you describe the difference between a (D&Dish) “railroad” and “sandbox”?
Clearly, just as some people are happier not playing games at all.I think some people would be much happier playing board games.
But I'm not sure how this bears upon the topic of this thread.
The method of starting with chess as the analogy to RPG makes me tend to agree. Why are we putting competitive boardgame constraints and frameworks on a cooperative storytelling exercise? Answer: because some people want RPG to be more like board (and computer) games.I think people are overly concerned about the idea that GM has some level of authority over the game and rather than go on about the superiority of their one true game that achieves their particular level of Nirvana, they’d be much happier playing a board game.
Last I checked, and for the half century of mainstream RPG history, these things have been called role-playing games, not role-playing storytelling exercises, for a reason.The method of starting with chess as the analogy to RPG makes me tend to agree. Why are we putting competitive boardgame constraints and frameworks on a cooperative storytelling exercise? Answer: because some people want RPG to be more like board (and computer) games.
As if somehow those things are different.Last I checked, and for the half century of mainstream RPG history, these things have been called role-playing games, not role-playing storytelling exercises, for a reason.
The effort to turn RPG guidelines into hard and immutable rules is as old as the hobby itself.Last I checked, and for the half century of mainstream RPG history, these things have been called role-playing games, not role-playing storytelling exercises, for a reason.