One of the most important things that
@niklinna did for the overall tone of our Stonetop game was define that his character had a boyfriend (the son of the town smith) during creation. The tension between "ranger going on adventures and boyfriend worrying at home" has constantly driven home stakes, the "realism" of the town and NPCs as people with their own emotions, and the growth and change of Tober the ranger time and time again.
I dont think I've played another heroic style game so far that felt more real and fraught with emotional and relationship content because of this innate set of questions asked during the start of play: do your parents live, do you have siblings/close family members, and do you have a lover/
children. Ok, now mark them on the map and lets see them during play.