The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

Aha thank you.

This one was very noticeable and is kind of important:
  • Magic schools, such as Restoration, Destruction, Mysticism, Illusion, Alteration and Conjuration, now have their experience correlate with the magicka price of the spell cast, meaning more expensive spells now advance the skill level faster, and preventing the strat with casting lowest-magicka spell on repeat.
In Ye Olde Oblivion, it was just per cast so you wanted the cheapest spell possible. Now it's kind of the opposite.
 

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So it says the level scaling was "adjusted" but do we have any word on exactly how that's gone?
I haven't been able to find exact figures, but the summary I was given by someone who makes mods was that the HP calculation has changed (and higher-level enemies have less insane HP, but still pretty wild, I'm told), but essentially nothing else changed. Hence me using the mod to constrain scaling which I posted above.
 

Has anyone done the sleuthing to discover what these upgrades herald for Elder Scrolls 6? The remaster seems like a lot of work for something that's only a one-off revenue...
 


Has anyone done the sleuthing to discover what these upgrades herald for Elder Scrolls 6? The remaster seems like a lot of work for something that's only a one-off revenue...
The remaster was done by Virtuos, not Bethesda themselves, so it's unlikely that it impacted development of Elder Scrolls 6. And it's not necessarily one-off revenue, it's also proof-of-concept that can be applied to other older games using the same engine, notably Fallout 3.
 


I bet we get Fallout 3 Remastered within 6 months.
The Oblivion Remaster has been in the works since at least 2022, because it was initially revealed by the Microsoft disclosures around their anti-trust case when buying Bethesda.

So I would be pretty surprised if Fallout 3 Remastered was that soon, even if the technology is sound - they do need to basically redo every single texture and model in the entire game, and make some alterations to outdoors areas, too. They're definitely working on it though.
 

Has anyone done the sleuthing to discover what these upgrades herald for Elder Scrolls 6? The remaster seems like a lot of work for something that's only a one-off revenue...
Literally the only thing it means is that, contrary to what Todd Howard (who is in charge of Bethesda) was saying in 2023, Elder Scrolls 6 will almost certainly use UE5 for its graphics engine, but retain the Creation Engine under the hood. Because that's relatively easy to do, and will honestly make Bethesda's life a lot easier on a variety of levels - particularly visual asset creation and hiring people to work on that.

It also means the people programming the Creation Engine part can stop trying to ineptly bolt graphics stuff on to it (which Starfield shows doesn't really work - it looked like a remaster of a 2005 game itself, but nowhere near as cool a remaster as this!) and maybe can focus on making Creation work a bit better, and getting Radiant AI and other cool features back into the game (Starfield basically entirely stripped that out).
 

The Oblivion Remaster has been in the works since at least 2022, because it was initially revealed by the Microsoft disclosures around their anti-trust case when buying Bethesda.

So I would be pretty surprised if Fallout 3 Remastered was that soon, even if the technology is sound - they do need to basically redo every single texture and model in the entire game, and make some alterations to outdoors areas, too. They're definitely working on it though.
I assume they have been working on it concurrently.
 

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