Voidrunner Let’s unbox an actual Voidrunner’s Codex!

The Voidrunner’s Codex—a boxed set which brings space opera sci-fi to your 5E and Level Up: Advanced 5E games—funded on Kickstarter last year.

While we're waiting on shipping, let’s take a look at a Voidrunner's Codex boxed set in all it's physical glory.

This thing is HEAVY! It's like holding several bricks at the same time. Until you get hold of it, it's hard to appreciate just how enormous this product is. But you can get a sense of its size in the images below. 3 books, a GM screen, and a box containing dozens of poster maps and sheets of cardboard tokens. It's a LOT of stuff!

Voidrunner’s Codex will be available to buy later this year!


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Just to jump in and clarify - this is very much incorrect.

Tales of the Valiant is NOT based on 2024 D&D. It is an improved and enhanced off shoot of 2014 D&D 5E

Oh, and those books looks great by the way!! :)
Oh! My mistake. I thought it was because of the overlap of some design choices. Like the classes all getting their archetypes at 3rd.

Sorry to misrepresent!
 



I am so mad that the tariff nonsense in the US are likely to delay my getting my hands on this set - I've been looking forward to it the pictures just make me want to get my hands on it more!
Never fear, you will get it! If you’re in the US it might take a little longer, but it will happen!

(Rest of the world of course will get theirs fairly soon).
 


Yup. I'm using things in my game inspired by most of these, and the rest are being converted for my houserule document.

VRC is my very favorite sci-fi 5e, and I've used aspects of several to put together my personal version.
Would you mind expanding a little on your houserule document? I backed this and the whole product is awesome (I hope my box set arrives in the states at some point), but the other 5e takes on sci-fi have also caught my eye for some time.
 

Would you mind expanding a little on your houserule document? I backed this and the whole product is awesome (I hope my box set arrives in the states at some point), but the other 5e takes on sci-fi have also caught my eye for some time.
My houserules started as a simple equipment compilation. I wanted to get all the gear I could find from as many 5e sources as possible (fantasy, sci-fi, or otherwise) and consolidate them so I would have a single (mostly) comprehensive source. I spend a lot of time and effort making sure the different items work consistently with each other and with Level Up (the core of my ruleset). The final evolution of this part spun off into a separate document that I recently formatted and printed for my group's reference as The Sweet Book of Gear (it's sitting in front of me now and it's so pretty).

Most of the rest of the document, which I'm still working on, focuses on alternate rules and player options and is largely a reference describing every heritage, culture, background, destiny, class, subclass, feat, spell, and combat tradition that I liked and could find, modify, and/or create as needed. The full text is available for the ones I had to modify for Level Up or create myself. The ones that come from another book unchanged are just referenced in my hourserules by source and page number. There are also a couple separate documents about monsters, where I pretty much do the same thing.

The whole thing is collectively called the Micahnomicon, and all together it represents all the 5e material I'm comfortable using in my games.

Among many other sources, and in addition to the Level Up material (1st and 3rd party), I used Mage Hand Press's Dark Matter and other products, Giffglyph's Class Compendium, Many pre-Tales of the Valiant Kobold Press books, Dragonix's Monster Manual Expanded series, Ultramodern5, Spaceships & Starwyrms, Esper Genesis, and of course WotC's D&D 5e (2014 version).
 

My houserules started as a simple equipment compilation. I wanted to get all the gear I could find from as many 5e sources as possible (fantasy, sci-fi, or otherwise) and consolidate them so I would have a single (mostly) comprehensive source. I spend a lot of time and effort making sure the different items work consistently with each other and with Level Up (the core of my ruleset). The final evolution of this part spun off into a separate document that I recently formatted and printed for my group's reference as The Sweet Book of Gear (it's sitting in front of me now and it's so pretty).

Most of the rest of the document, which I'm still working on, focuses on alternate rules and player options and is largely a reference describing every heritage, culture, background, destiny, class, subclass, feat, spell, and combat tradition that I liked and could find, modify, and/or create as needed. The full text is available for the ones I had to modify for Level Up or create myself. The ones that come from another book unchanged are just referenced in my hourserules by source and page number. There are also a couple separate documents about monsters, where I pretty much do the same thing.

The whole thing is collectively called the Micahnomicon, and all together it represents all the 5e material I'm comfortable using in my games.

Among many other sources, and in addition to the Level Up material (1st and 3rd party), I used Mage Hand Press's Dark Matter and other products, Giffglyph's Class Compendium, Many pre-Tales of the Valiant Kobold Press books, Dragonix's Monster Manual Expanded series, Ultramodern5, Spaceships & Starwyrms, Esper Genesis, and of course WotC's D&D 5e (2014 )
That's awesome! Of the sci-fi conversions, next to the VRC, which ones are your favorite? How do you convert something to fit with Levelup?
 

That's awesome! Of the sci-fi conversions, next to the VRC, which ones are your favorite? How do you convert something to fit with Levelup?
I prefer Ultramodern5's style and sensibilities more than the other sci-fi 5e games (other than VRC, which remains my favorite). More science-fiction, less fantasy in space (Dark Matter in particular hit that vibe hard).

For the conversion, this mostly applies to game aspects like origin (heritage, culture, background & destiny), because it's one of the larger mechanical breaks from D&D.
 

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