Whatever do you mean?Your post title says “Tome” not “Tales” which might be confusing to some.
There were not a lot of initial subclasses (although I believe they have about 50 now, but a number are in other books).
It’s fantastic. Current campaign has been going on for almost 5 months. PCs just made level 3. It’s set in Zobeck. Mostly straight ToV, but I always liked and used inspiration, so I’m keeping it. I also home-brewed a really good true Alchemist Class for a PC.It has been out for a while now, so i am curious how folks' ToV campaigns are going.
What kind of game/campaign are you playing? How do the new rules compare to vanilla 5E? Have you incorporated any non-ToV rules in, either from Kobold, WotC or otherwise?
My game in it ended, but that was more due to “this still has separate initiative combat that I don’t like” more then anything else. Players really loved the character creation / ancestry bits.
Was running a campaign for a while that fizzled out (scheduling issues, game was fine). Lots of fun was had though.
Currently playing in an Empire of the Ghouls campaign using ToV rules, and it's going great. It's not a "pure" ToV game, but it's using it as its core set of rules, converting 2014 5E subclasses, and using some of the 2024 5E rules, where the GM prefers them.
Luck is actually getting used a lot, unlike inspiration in my experience. I feel like that simple mechanic replacement is a huge contribution to the whole 5E game engine. The ToV monsters when swapped in are noticeably cooler.
All in all it's going great.
Hope to start a new ToV game up.