Faolyn
(she/her)
Well, in this particular case, it is "is it realistic (and/or insulting) for a fantasy religion to do this thing that a person might consider to be absolutely ridiculous?" But since that would involving delving into actual religious beliefs and doctrine, it's a discussion that will have to happen somewhere else.Castle Amber is fun too. So is White Plume Mountain. This doesn't affect whether or no they're realistic, though. Obviously they're both absurd! And so is B2.
But this isn't about realism then, is it? Let alone "hyper-realism".
I mean, if we actually focused on how the "monsters" behave, then as @Hussar says the whole situation would be so ridiculously unstable it would collapse within weeks. Or if, as @Lanefan says, these people are hunter-gatherers, then most of them would move on after a short while.
So "how the monsters behave" seems like it also has some specialised meaning, which begins from some game-derived premises about how dungeons are set up, how monsters hang out in dungeons, and all these other absurd things - but then, bracketing for all of that, the Orcs are meant to act like XYZ rather than ABC. Like, it would be "unrealistic" for the Orc leader to give up his "crown" just because a charismatic PC talks him into it.
But we can't actually create some serious account of the Orc leader's motivations that would explain why that is; as by bracketing everything else there's no account of the leadership possible at all! (Eg we can't think about how survival of the Orc tribe might motivate their leader, as we can't think about what "survival of the Orc tribe* even looks like, given that we've had to bracket all of that because there's actually no realistic account of how they live.)
For me, reading these posts, it's hard not to just see special pleading.
The drum of "realism" gets beaten again and again: it's a basis for action resolution by way of GM decision-making; it's constraint on setting design; a lot of the RPGs I like have this problem that they're not "realistic" for reasons XYZ. But then it turns out that "realism" is just being used to describe conforms to my common-sense, pulp and fantasy fiction, wargame-y tropes.
I've got nothing against common-sense, pulp and fantasy fiction, wargame-y tropes: D&D continues to flourish by relying heavily, though no longer exclusively, on them. But the invocation of "realism" as a normative standard for RPGing, in the face of this sort of defence of absurd things, becomes pretty frustrating.
But anyway:
Personally, I don't think that the system has much, if anything, to do with how a character's personality is played. Even when we limit it to strictly talking about NPCs that are entirely under GM control. Now, I have no idea how TB's social system works at all--I haven't read the game. My belief is that while some systems may be more in-depth and therefore more realistic to the way people communicate (in the same way that some combat systems are more in-depth and thus represent actual combat more accurately), the results aren't going to be inherently be better or more realistic.I realise that the points I've made in this post are probably not relevant for most people GMing or playing B2 (although they may have been relevant to @mamba; and mamba's experiences are just as real as anyone else's). I also realise that for a novice GM, who is not familiar with RPGs at all, or who has no familiarity with narrating NPC behaviour beyond one or two "if, then"-type statements found in a railroad-y module or AP, the instruction to "think of the Orc leader as a real person" can be a helpful starting point.
But no one posting in this thread is a novice GM. No one here is looking for help in how to move beyond canned "if, then" statements for how to adjudicate their NPCs. In the context of this thread, talking about realism in the context of a module like B2 just doesn't get much traction. And trying to tell me that my play of Lareth the Beautiful in Torchbearer 2e must be less "realistic" than how he would be handled in D&D, because of the resolution system being used, borders on the condescending.