Castle Amber is fun too. So is White Plume Mountain. This doesn't affect whether or no they're realistic, though. Obviously they're both absurd! And so is B2.I personally thought it was a fun module though when I played through it. I found the dungeon aspect to be very engaging.
But this isn't about realism then, is it? Let alone "hyper-realism".I feel like we have come very far afield of what @Lanefan was originally saying. He wasn’t saying it is realistic, he just seemed to be saying you could run it more with realism in mind, and seemed to be focusing on things like how the monsters behave. With questions of realism you often have to drill down to find out what someone means and what they are focused on.
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I generally don’t think Gygax was aiming for hyper realism though
I mean, if we actually focused on how the "monsters" behave, then as @Hussar says the whole situation would be so ridiculously unstable it would collapse within weeks. Or if, as @Lanefan says, these people are hunter-gatherers, then most of them would move on after a short while.
So "how the monsters behave" seems like it also has some specialised meaning, which begins from some game-derived premises about how dungeons are set up, how monsters hang out in dungeons, and all these other absurd things - but then, bracketing for all of that, the Orcs are meant to act like XYZ rather than ABC. Like, it would be "unrealistic" for the Orc leader to give up his "crown" just because a charismatic PC talks him into it.
But we can't actually create some serious account of the Orc leader's motivations that would explain why that is; as by bracketing everything else there's no account of the leadership possible at all! (Eg we can't think about how survival of the Orc tribe might motivate their leader, as we can't think about what "survival of the Orc tribe* even looks like, given that we've had to bracket all of that because there's actually no realistic account of how they live.)
I also think very few groups are going to know or care off hand how many orcs are plausible for a hunter we gatherer group living in caves (I had to take courses on early human settlements and I would still need to look this stuff up because I wouldn’t know off hand, and I would have no idea how well that information translates to orcs).
For me, reading these posts, it's hard not to just see special pleading.Almost nothing in a typical fantasy setting is actually realistic in any way, shape, or form, but they usually have enough verisimilitude that only an actual medieval scholar would be upset at them.
The drum of "realism" gets beaten again and again: it's a basis for action resolution by way of GM decision-making; it's constraint on setting design; a lot of the RPGs I like have this problem that they're not "realistic" for reasons XYZ. But then it turns out that "realism" is just being used to describe conforms to my common-sense, pulp and fantasy fiction, wargame-y tropes.
I've got nothing against common-sense, pulp and fantasy fiction, wargame-y tropes: D&D continues to flourish by relying heavily, though no longer exclusively, on them. But the invocation of "realism" as a normative standard for RPGing, in the face of this sort of defence of absurd things, becomes pretty frustrating.
I realise that the points I've made in this post are probably not relevant for most people GMing or playing B2 (although they may have been relevant to @mamba; and mamba's experiences are just as real as anyone else's). I also realise that for a novice GM, who is not familiar with RPGs at all, or who has no familiarity with narrating NPC behaviour beyond one or two "if, then"-type statements found in a railroad-y module or AP, the instruction to "think of the Orc leader as a real person" can be a helpful starting point.
But no one posting in this thread is a novice GM. No one here is looking for help in how to move beyond canned "if, then" statements for how to adjudicate their NPCs. In the context of this thread, talking about realism in the context of a module like B2 just doesn't get much traction. And trying to tell me that my play of Lareth the Beautiful in Torchbearer 2e must be less "realistic" than how he would be handled in D&D, because of the resolution system being used, borders on the condescending.
See, this is what I don't understand. When you post things like the following, you're just expressing how you feel:Look if this stuff isn’t for you it isn’t for you. But am not sure this is accurate and even if it were based on an accurate understanding, you are just building up an argument against a given play style. I just don’t even think that is worth debating because I can see how a conversation like that would go here.
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But this thread is so hostile towards people whose only crime is liking somewhat trad gameplay, sandbox and favoring their idea of realism. And the level of ridicule being directed at them (and I am not saying you are doing this but it is present in the thread) is making the conversation extraordinarily unpleasant.
it is a bigger issue than role-play being sidestepped, to me it feels like even when it is happening, it undermines it. And it is basically because I don't see the need for a mechanic here. I can say my thing in character, the GM can respond to it.
I am not really interested in getting in a side debate or conversation on this. Like I said, I don't think my experience is everyone's experience. And like I said, eve the 3E social skill rules aren't mean to replace roleplaying (if you follow them to the letter, that isn't really their function). I only mention 3E rules because I noticed it a lot with them. I am talking about the impact it has on my and my general preference for freeform RP
But when others share with you their own thoughts and views and experiences about realism, about what makes for verisimilitude, about what constitutes sufficient player agency, and the like, they you accuse them of being "hostile", of imputing "crime", of "ridicule", etc. And you dismiss them as having purely "academic" or "analytic" concerns that you, a "normal" person, would "have to look up".
I mean, to put it more plainly, why do you expect others to treat your sense of what counts as realistic, what counts as sufficient agency, and the like as normative? Why are your views and experiences the default from which all conversation should proceed?