D&D General [rant]The conservatism of D&D fans is exhausting.

It means the GM's view of common sense.

This is why most RPG worlds make no sense politically or sociologically, because - notoriously, I would say - most people's political and sociological common sense is not that strong. To me, that seems to come through in the actual discussion of the bribery scenario: why would the worlds of D&D have officials who follow the norms of contemporary European and North American bureaucracies, as opposed to the norms that are far more common even in most contemporary bureaucracies, let alone among historical officials?

But it can be an issue when it comes to other domains of "common sense" also. I've seen discussions of athletic endeavour that make no sense - eg I am in my 6th decade of life, and in the past two years I have been able to run a half-marathon, not in any great time but with no ill effects other than pulling up a little sore the next morning, after doing 4 training runs (of 11 to 16 km) in the few weeks preceding the event. So that sort of performance sets an absolute minimum baseline for what ordinary people who live physical as opposed to sedentary scholarly lives can do.

Once, in a convention sci-fi scenario, the PCs (one of whom I was playing) were stuck in an installation where the oxygen supply had been cut off. So we had only the oxygen present in the base at the time the supply was cut off. One of the players was a chemical engineer, and so was able to quickly calculate that we had enough oxygen to last some hours, and we planned our actions around that. But then the GM imposed his "realistic" conception of how long we would have - it was expressed in minutes or maybe tens of minutes, and so our plans were hosed. Naturally enough, that left a pretty sour taste in our mouths as players.
Exactly.

"Common sense" is often neither common to all participants in a game, nor particularly sensible! And yes, I have found very specifically that the "common sense" for athletic ability is often wildly off base and far, far short of what is actually achievable IRL. I call it the "guy at the gym" problem: as you say, most nerds live "sedentary scholarly lives" and thus their standard for what is achievable by practiced, athletic people is skewed heavily toward "what a guy at the gym could do", not--as would be much more fitting--what a Navy SEAL or Green Beret can do, let alone the kinds of things an "ordinary" person can achieve in an openly fantastical world where flying bus-sized lizards can breathe explosive halitosis on such a so-called "ordinary" person and they...shrug it off as little more than a slight sting.
 

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As with far, far too many things, I find that the issue isn't the approach itself. It is the unfamiliarity of the approach.

You are used to doing all of these things exclusively through freeform. So anything that isn't freeform automatically feels weird, because it is unfamiliar.

The problem is the unfamiliarity, not the approach itself. And that, that exact thing, "I don't like it because I'm not familiar with it"...

is the exhausting conservatism of D&D fans, per the thread topic.
But that isn’t even close to what I said. You are assuming all kinds of things about me and making sweeping judgments that have no basis I reality. You are constructing an idea of me, that isn’t me. I did non-Freeform for a long time. I still do non-freedom I just don’t like it the way I like Freeform. Doesn’t mean I refuse to play other approaches
 

This reads to me as "well no, but actually yes."

Calling it "dumb" is precisely the problem here. It is so monumentally dumb, I can't take it seriously. Also, as an aside, seems like the term "realistic" is kinda misplaced when you literally have to contrast it against "real-world realistic"! Feels like that's a good reason to drop the term (which, note, I personally have; I only use that term here because that's what others are using, such as yourself.)

And it's quite possible to make a D&D pantheon that isn't dumb. 4e did so quite handily--up to and including deities who accidentally cut themselves off at the knees with their efforts, such as Erathis with Arkhosia and Bael Turath. She supported their war, because she figured no matter who won, she'd win too, by having a lawful society rule the world. Then it turned out that it was possible for everyone to lose, and she was pissed to thus be one of the losers as well.
I felt the 4e pantheon was exceedingly dull and far too limited, and I care nothing for the soap opera lives of the gods; I'm interested in how the mortal religions work and influence people, since to me, that's what is actually important.

(Maybe, like many interesting things in 4e, the other gods and religious details were added later.)

I don't think the term "real-world realistic" needs to be dropped. That's a very different concept from fantasy-world realistic. It's the difference between trying to fit a dragon into the ecosystem and realizing that there's no way a flying, fire-breathing dragon the size of a football field could ever exist in the first place.
 

Harm?
I think you and I may have different ideas of what qualifies as harm that might call for care to be taken - and what comes to my mind would not be covered by rules-algorithms that don't have empathy.
Do you deny, then, that the near-absolute levels of power within the game permit the D&D-alike DM to do harm, even by accident, even while fully and absolutely intending to do the right thing for the right reasons?
 

I felt the 4e pantheon was exceedingly dull and far too limited, and I care nothing for the soap opera lives of the gods; I'm interested in how the mortal religions work and influence people, since to me, that's what is actually important.

(Maybe, like many interesting things in 4e, the other gods and religious details were added later.)

I don't think the term "real-world realistic" needs to be dropped. That's a very different concept from fantasy-world realistic. It's the difference between trying to fit a dragon into the ecosystem and realizing that there's no way a flying, fire-breathing dragon the size of a football field could ever exist in the first place.
My point is, "realistic" is supposed to mean "like or resembling the real world". Having to add "real-world realistic" is itself already a concession that "realistic" no longer means "like or resembling the real world"! And, further, "fantasy-world realistic" completely blows up the thing in question, because now it is "a fantasy world like or resembling the real world" except everywhere that it doesn't.
 

No, you don't understand. You can't chop your way through. Any cubes you chop through are immediately replaced by more. That's what the migration is.

You cannot go through. It is a dead end. It's just a ridiculous one, since I was specifically asked for an example of what a ridiculous dead end would look like.
Where is this taking place that you can't go around or above, wait it out, build a barrier that they can't push through and that you can use to move through it?
 

Where is this taking place that you can't go around or above, wait it out, build a barrier that they can't push through and that you can use to move through it?
I was asked for an example of a ridiculous dead end. I gave an example of a ridiculous dead end. The person to whom I gave that example was reasonably comfortable accepting that as an example of a ridiculous dead end.

Is that not enough? Or am I going to be endlessly interrogated by every third person taking up the mantle from a previous person?
 

A "deity of alcohol"? No. The wine cult predates Dionysus. I know this is a religious thing.

But a "deity of alcohol" who would damn someone, this part is very important, AND THEIR ENTIRE FAMILY TO ETERNAL TORMENT, solely because this particular person refused one single alcoholic drink ever, for any reason? Yes, I would find that offensive, because it portrays religious people as irrational dupes, and gods as predatory monsters.
OK, so a god like Lloth, Gruumsh, Bane, Loviatar (the D&D version, not the real version), Erythnul, Hextor--are they OK? They're all extremely evil, predatory, monstrous gods in D&Dlandia.

Even the Greek gods, as petty and spiteful and hurtful as they could be, only very rarely punished families for the deeds of a single person (and even then, almost never as a result of just one single guilty act when the rest of the family is totally innocent; the only example I can think of that even remotely approaches that is Hera driving Herakles crazy, which resulted in him killing his first wife and children, thus necessitating the Ten-Plus-Two Labors of Herakles.)

Again, the thing that is the MASSIVE over-extension isn't a god of abstinence or alcohol. It isn't a person having strong beliefs about what they, personally, are allowed to consume. It is, very specifically, that this person refuses to be persuaded for any reason whatsoever BECAUSE they believe that if they do this mundane, not-particularly-offensive act (we're not talking something violent or sexual etc. etc.), they AND THEIR ENTIRE FAMILY will suffer eternal torment.
But again, this is a thing that could be demonstrably true in a D&D world. Not just a matter of someone's belief but an actual fact. You can't call this the result of "a dupe" if the actual god manifested in the world and made this proclamation.

Sure, it's incredibly doubtful that anyone would ever have a god like this in their setting, unless they were doing a satire or using it as a god-corpse floating in the Astral and used as an object lesson given to baby godlings as to what happens to deities who get too demanding in a place where mortals have access to planar travel and godslayer weapons.

I cannot stress enough that it is the "I will suffer, and so will everyone I love" thing. Inflicting eternal damnation on numerous totally innocent people solely because one single person did a single act that this deity disapproves of is, patently, ridiculous.
Ah, would... would you like to chat privately, off this forum about this?
 

From my perspective, your posts appear to present pretty truistic stuff - like your PDF of bandit stats - as if this is meant to shed some light on the benighted. You talk about "trashing the world" - as if the possibility of alternatives to DL-esque or AP0-esque railroading will be revelatory to those you are replying to. You say that "players can have their PCs attempt anything that is possible in the fiction" as if that is somehow a departure from a baseline norm for RPGing.
(snip)


Your post clearly lays out your approach using Burning Wheel and Torchbearer and clarifies your preferred style of play. This helps me understand your position more clearly.

However, the core issue I've repeatedly raised remains: your persistent mischaracterization of sandbox techniques as either insufficient for ensuring player agency or inherently consistent with railroading. You acknowledge the extensive clarifications offered, yet continue to present a distorted picture of what has been explained at length.

You label my explanations as "truistic," yet you consistently act as though basic concepts, such as players' freedom to engage openly with the setting and the importance of internal consistency, are controversial or insufficient. While these points might seem obvious, you've repeatedly treated them as points of contention or misunderstanding, especially in your ongoing questions about adjudication methods and the emergence of extraordinary outcomes.

Regarding Extraordinary Events:

As clearly outlined previously, both ordinary and extraordinary outcomes in my approach result organically from interactions, situational context, roleplaying, and impartial use of dice. The example involving the Russet Lord scenario was provided precisely to illustrate how this works in practice.

Your method of roleplaying and resolving actions through explicitly declared intentions and structured conflict-resolution mechanics is certainly a valid approach to campaign play. However, your repeated suggestion that a method relying on internal consistency, impartial adjudication, and dice-driven uncertainty inherently limits player agency or resembles railroading does not hold up.

To directly address your points again:

  • Player agency, in my sandbox campaigns, arises explicitly because players interact authentically and freely with a setting that consistently responds to their choices. Players roleplay with NPCs, set and pursue objectives, and face outcomes naturally emerging from their decisions.

  • Extraordinary outcomes in my approach do not require players to explicitly declare an extraordinary intention. Rather, such outcomes naturally result from the adjudication process I use when players attempt to act as their characters. Players in my campaigns cannot always anticipate these outcomes, and that uncertainty enhances, rather than undermines, player-driven play.

  • My references to historical wargaming and the impartial referee concept highlight how well-established these ideas are within the hobby. Your dismissal of historical precedent, reducing it merely to the "teaching" of setting details rather than acknowledging its role in impartial adjudication, misrepresents how these methods historically functioned—as extensively documented by Jon Peterson and other RPG historians.

Finally, it is not accurate or fair to imply that seeking accurate representation of my views equates to expecting a "courtesy of deference." On the contrary, I am seeking an honest portrayal of techniques and outcomes I have repeatedly clarified. Criticism is welcome; persistent misrepresentation is not.

I remain happy to discuss differing approaches honestly and respectfully, and to address questions even when they challenge my points. However, productive dialogue requires accurately engaging with each other's positions rather than repeatedly circling back to previously addressed misconceptions.
 

My point is, "realistic" is supposed to mean "like or resembling the real world". Having to add "real-world realistic" is itself already a concession that "realistic" no longer means "like or resembling the real world"! And, further, "fantasy-world realistic" completely blows up the thing in question, because now it is "a fantasy world like or resembling the real world" except everywhere that it doesn't.
I think we all know that when it comes to gaming, there's realistic and there's realistic.

Almost nothing in a typical fantasy setting is actually realistic in any way, shape, or form, but they usually have enough verisimilitude that only an actual medieval scholar would be upset at them. As I said, we can allow for dragons, but we also require there to be enough things around for them to eat.

I was asked for an example of a ridiculous dead end. I gave an example of a ridiculous dead end. The person to whom I gave that example was reasonably comfortable accepting that as an example of a ridiculous dead end.
Fair enough; that person has apparently blocked me so I had no idea to whom you were responding.

I would, however, say that a never-ending stream of gelatinous cubes feels more like a plot hook to me than a dead end.
 

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