Hussar
Legend
I'll just echo others here.
You do not need Phandelver at all. Heck, you barely need a town to be honest. The adventure spends virtually no time in the town, and, other than essentially fridging the town in order to get the party motivated, the town has no real purpose.
I am very much not a fan of Shattered Obelisk as written. It's extremely linear and really repetitive. You go through about five small dungeons to gather the Macguffins, then go through a slightly larger dungeon and you're done.
Now, to be fair, the small dungeons are well done. They are interesting for the most part. But, yeah, at least for me and my group, it was pretty formulaic. No big surprises. No mystery. No real drama really.
You do not need Phandelver at all. Heck, you barely need a town to be honest. The adventure spends virtually no time in the town, and, other than essentially fridging the town in order to get the party motivated, the town has no real purpose.
I am very much not a fan of Shattered Obelisk as written. It's extremely linear and really repetitive. You go through about five small dungeons to gather the Macguffins, then go through a slightly larger dungeon and you're done.
Now, to be fair, the small dungeons are well done. They are interesting for the most part. But, yeah, at least for me and my group, it was pretty formulaic. No big surprises. No mystery. No real drama really.