This points to something else that might be a disconnect: in order to get not-obvious information and answers, how much in-character effort (if any) do the PCs have to exert?
Some, like me, want to see the characters' level of knowledge more or less match the degree of effort they put out in-game to obtain such knowledge. That means the players have to ask questions and-or have their characters do some research, and we have to play this through
Others, it seems, are willing to give the characters loads of information on any inquiries or even if no inquiries are made; either because they find the info-gathering process dull or because info-gathering is usually low-stakes stuff.
What this latter approach soft-prohibits are the sometimes very entertaining situations where PCs go roaring into an adventure without nearly enough information and things go completely sideways because of this.
OSR tells you to be generous with information, if not outright then in helping the players figure out how they can find it (sages, wise folk, whatever). It wants to see what the players do with that information, while encouraging players to step through the uhh, landmark-hidden-secret stuff.
Dungeon World games generally have a pair of moves, one of which is intended to give immediately actionable information about the environment (Ok, I search the shelves around the wizard's bed - surely the trinket we're looking for is here somewhere! Alright, seek insight? Yeah! [roll a 7-9 for one question] "ok, I ask: what here is useful or valuable to me?"), the other is one that is consulting your accumulated knowledge for something interesting or useful, although you need to say how you know that fact.
We do this because we want to see the character take actions from information, not the actions the characters do to find information so much! Now, an adventure to find information can be very interesting - it's a classic of novels and such. But it's usually fraught with danger or montages or like, summed up with "Zarbad spent the afternoon pouring over texts until, suddenly, he found what he was looking for!"