Daggerheart Reveals Ranger Class Preview (Exclusive)

ranger hed.png


EN World has the opportunity to reveal the final version of Daggerheart's Ranger class. Set to release on May 20th, Daggerheart is a new fantasy RPG that combines some of the rules-focused combat focus with narrative-based roleplaying. The game uses a Duality dice system that adds both mechanical and narrative consequences to every check made in gameplay.

The Ranger (seen below) has a core class feature of choosing a Focus during combat. A Ranger's Focus takes additional Stress whenever the Ranger attacks them, and the Ranger can reroll attacks against them when they miss. Additionally, the Ranger has two subclasses, one built around having an animal companion and one built around hunting prey. The Beastbound subclass has an animal companion that grows steadily, while the Wayfinder gains additional benefits from targeting a Focus.

Also of note is that the Ranger's Domains are Bone and Sage (Domains provide abilities that overlap with other classes), while the Ranger's Hope Feature allows a Ranger to spend three Hope (a kind of metacurrency in the game) to turn a successful attack roll on one target into a successful attack on three targets.

You can check out our preview pages below and check out Daggerheart's full release later this month.

Spreads pg 38 Ranger.png
 

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Christian Hoffer

Christian Hoffer



The big question is do they have spells? I'm firmly camp spelless ranger.

Now it says spellcasting ability is from Agility so I'm guessing they can cast.
I believe Sage domain does have classical "spells" but with Bone and Sage it would be pretty straighforward to build a non-casting Ranger. Though you make a spellcasting roll with an ability like Gifted Tracker, the ability is not flavored like a "spell" that is being cast.
 

I believe Sage domain does have classical "spells" but with Bone and Sage it would be pretty straighforward to build a non-casting Ranger. Though you make a spellcasting roll with an ability like Gifted Tracker, the ability is not flavored like a "spell" that is being cast.
One of the beauties of the Daggerheart system lies within the customizability of characters. Prime example is the fact that you could build a Ranger without ever picking up a single spell card. This would build your classic LOTR Ranger archetype with all the Ranger class and subclass features but focusing on your physical (Bone) abilities when it comes to card choices. The opposite end of that would be a building a Ranger with no physical cards and only spells, something similar to Maria from the Castlevania franchise. Then the middle ground would build something kinda like Geralt with a mixture of both physical and magical abilities. Each of these builds could be made with the exact same race, class, and subclass but with completely different outcomes.
 


I believe Sage domain does have classical "spells" but with Bone and Sage it would be pretty straighforward to build a non-casting Ranger. Though you make a spellcasting roll with an ability like Gifted Tracker, the ability is not flavored like a "spell" that is being cast.
The nice thing is that it seems like you can flavor it as a spell if you want, but you definitely don't have to, so there's plenty of options there.
 

The Ranger (seen below) has a core class feature of choosing a Focus during combat. A Ranger's Focus takes additional Stress whenever the Ranger attacks them, and the Ranger can reroll attacks against them when they miss. Additionally, the Ranger has two subclasses, one built around having an animal companion and one built around hunting prey. The Beastbound subclass has an animal companion that grows steadily, while the Wayfinder gains additional benefits from targeting a Focus.
So, a Focus is an enemy? Or can it be something other than an enemy, hence the terminology? Wouldn't more than one be "foci" then?

And if I haven't exceeded my question limit . . . nevermind. This answers my Duality question:
 



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