Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana

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Dungeons & Dragons has announced a new Unearthed Arcana focused on horror subclasses. The new UA, available now on D&D Beyond, introduces a mix of new subclasses and thematic subclasses from 2014 5th Edition. The full list of subclasses are as follows:
  • College of Spirits Bard
  • Grave Domain Cletic
  • Phantom Rogue
  • Shadow Sorcerer
  • Heblade Patron Warlock
  • Undead Patron Warlock
  • Reanimator Artificer
  • Hollow Warden Ranger
The Reanimator Artificer is built around creating a reanimated companion that can act in combat and explodes when it dies. The Hollow Warden Ranger adds a Wrath of the Wild feature that activates when casting Hunter's Mark and adds various emanation effects while active.

No word on what this UA is related to, but there is a mystery product coming out in October and these horror subclasses could tie into a potential Ravenloft book.

You can check out the full Unearthed Arcana here.
 

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Christian Hoffer

Christian Hoffer


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Still most.

The only spells on the base ranger better than HM are

  1. Spike Growth
  2. Summon Beasts
  3. Conjure Animals
  4. Summon Fey
  5. Conjure Woodland Beings
  6. Summon Elemental
Ensnaring Strike is iffy. It's a strong debuff that synergyizes with Hunter's Mark very well.

That's it.
It's mostly summons and summon Emanations.

Everything else is super niche or out of combat.
Ridiculous.
Ensaring Strike is a very good spell. Restraining something and dealing extra damage on top off one attack is great.

Other spells I’d rather cast in combat than Hunter’s Mark;
Guardian of Nature (Great Tree, gain THP, extra damage, area around you is difficult terrain, advantage on Dex attacks and con saves. Vastly better use of concentration, and obviously better use of a 4th level slot than making HM last all day.
Elemental Weapon is barely less damage, can exploit damage vulnerabilities (and few critters resist every element so the damage type has no downside), and a +1 to attack. It’s a hybrid of bless and of Hunter’s mark in one spell.
Healing and support spells, from restoration to healing spirit.
Hail of Thorns. Having the added versatility of a decent AoE that triggers off a successful attack is a better use of a prepared spell and of a spell slot than beating able to deal 2 to 4 extra d6s of damage to one target at a time at the added cost of multiple bonus actions.
Lightning Arrow. Solid damage, AoE, used only when you either hit or when you missed and don’t want to have that action/attack be wasted.

Not to mention all the spells that aren’t necessarily better than HM but are good enough to be worth casting but you can’t because the class expects you to always have HM up instead.


It is very strong if you have tons of spare slots to spam it via an archer PC.

My old DM removed HM concentration and our ranger spammed and pincushioned enemies.
A hunter pincushions enemies regardless, and without HM eating concentration they can also use combat utility spells as well as other directly offensive spells and have a decent combat toolkit, and vastly improved gameplay.
Not really.

Look at the list again. Most of the nonconventratiom buffs are tertiary combat buffs or out of combat.

You can't really before fight buff stack like older editions.
False Life, Mirror Image, and Shadowblade, is all I need on a Bladesinger wizard. I can drop Shadowblade and use a summon instead, and still be a dangerous enemy via weapon cantrips. Doesn’t stand up to a proper meathead, because low HP, and it’s burning a lot of slots, but the point is exactly that other classes get to burn through slots in order to hit rally hard when they need to, or whatever, and the Ranger can’t. That makes for worse gameplay, and lower power level in real play.


Not to mention that the most efficient use of HM is to keep it up between fights so you don’t have to burn a use or slot in the next fight, which can make it hard for a lot of players to even use spells like Pass Without Trace without being frustrated by their class features in play.
 

Ridiculous.
Ensaring Strike is a very good spell. Restraining something and dealing extra damage on top off one attack is great.

Other spells I’d rather cast in combat than Hunter’s Mark;
Guardian of Nature (Great Tree, gain THP, extra damage, area around you is difficult terrain, advantage on Dex attacks and con saves. Vastly better use of concentration, and obviously better use of a 4th level slot than making HM last all day.
Elemental Weapon is barely less damage, can exploit damage vulnerabilities (and few critters resist every element so the damage type has no downside), and a +1 to attack. It’s a hybrid of bless and of Hunter’s mark in one spell.
Healing and support spells, from restoration to healing spirit.
Hail of Thorns. Having the added versatility of a decent AoE that triggers off a successful attack is a better use of a prepared spell and of a spell slot than beating able to deal 2 to 4 extra d6s of damage to one target at a time at the added cost of multiple bonus actions.
Lightning Arrow. Solid damage, AoE, used only when you either hit or when you missed and don’t want to have that action/attack be wasted.

Not to mention all the spells that aren’t necessarily better than HM but are good enough to be worth casting but you can’t because the class expects you to always have HM up instead.
I was talking about combat spells with concentration.

That's only 6-7 good ones before splatbooks.


False Life, Mirror Image, and Shadowblade, is all I need on a Bladesinger wizard. I can drop Shadowblade and use a summon instead, and still be a dangerous enemy via weapon cantrips. Doesn’t stand up to a proper meathead, because low HP, and it’s burning a lot of slots, but the point is exactly that other classes get to burn through slots in order to hit rally hard when they need to, or whatever, and the Ranger can’t. That makes for worse gameplay, and lower power level in real play.


Not to mention that the most efficient use of HM is to keep it up between fights so you don’t have to burn a use or slot in the next fight, which can make it hard for a lot of players to even use spells like Pass Without Trace without being frustrated by their class features in play.
Again

Ranger combat spells with concentration.
There are only 6-7 good ones. Not "I can't do anything because Hunter's Mark" that many claim.
 

My theory is the future title will be something like "Ezmerelda d'Avenir's Guide of the Mists" or like this.

Should the archivist (Heroes of Horror) to be only a wizard subclass? Why not an avenger or slayer class (divine+stealth)?

What about the taint elemental and the dusk giant from "Heroes of Horror"?

Could a nerferd version of the "necropolitan" (Libris Mortis) to be a PC specie? Then we should see some previous UA article.

The sapromeneme (Dragon magazine #267) is a little weird but they should be possible as PC specie in Ravenloft.

* What about when any subclass add monster traits but the PC has them chosen specie? For example undead patron + dhampyr.

* Now I am thinking an idea for Duskmourn. A native become a planewalker when her divine spark is woken up. After there is a confrotation with Vangavoth the terror-eater. The fight ended with a tie and a great wear for both sides. Then other demons take the opportunit to atack Val. This survive but a planar shatering is caused and this create "outdoor" zones under the control of rival demons. This would allow a demiplane working like a "bridge" between the demiplane of dread and Valgavoth's domain.

The city of New Capena is the last remain of civilitation in that plane. This means the rest is ruins to be explored, treasures to be looked for.. and possible undeads in the region. If the time-travel is possible in Magic: the Gathering then maybe we could create a variant of New Capena more focused into post-apocaliptic+ pulp horror.
 

It’s pretty obvious that this is going to be an undead focused book, not a Ravenloft book, so if it contains monsters (likely) they will be general undead, not Ravenloft IP focused. And probably no lycans, since they are not undead.
Nothing obvious about it honestly. It might be an Undead focused book, but it’s just as likely to be a Ravenloft companion book.
 


It’s pretty obvious that this is going to be an undead focused book, not a Ravenloft book, so if it contains monsters (likely) they will be general undead, not Ravenloft IP focused. And probably no lycans, since they are not undead.
There is nothing obvious one way or another. Unless you have insider knowledge of what project this is explicitly for, your conjecture is as valid as mine.
 

It will be next year. It’s too late to make significant changes to this year’s stuff. And if you can’t change it you are not going to waste money on public testing.
They had previously announced there is a book coming out in October, but said nothing about what it is going to be. So now, in the window for UA on an October release, we get this.
 

They had previously announced there is a book coming out in October, but said nothing about what it is going to be. So now, in the window for UA on an October release, we get this.
WotC has a track record of products slated for October coming out in January. They tend to be over-optimistic about how long something will take, particularly later in the year.
 


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