Despite being over 100,000 words, my Northern Marches manuscript for my upcoming Majestic Fantasy Realms Kickstarter barely scratches the surface of what an adventuring party could be sticking their noses into.
Just this little area in the campaign I been running in the MFR
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Five Mile Hexes
Started with.
Smoking Bay (Hex 2101)
The Mountain That Fell created the Smoking Bay and for a century afterwards, pillars of steam rose from the waters and were seen for hundreds of miles away. The pillars of steam have since subsided, but the name remains. The sea bottom is a confusing maze of rubble with many areas unexplored. Many sea creatures have moved in to take advantage of the chaotic terrain to hide.
The Black Marshes (Hex 1905)
The impact of The Mountain That Fell fractured this region forming the marshes that give the area its name. The marshes are fifteen miles north-south and over fifty miles east-west. The impact left several large lakes connected by a confusing maze of waterways and bogs. It offers a convenient place to hide for those who want keep their activities away from prying eyes. The water is black in color caused by the minerals leeching from the surrounding soil and vegetation.
2003 Castle Blackmarsh
Pop: 1,294, Human (Ramosian);
Ruler: Governor Tyrilas, Elf (Greywoods. M), FTR 4;
Market Size: III;
Resource: Market;
Military: Elves (20 troops): Med. Foot 4; Longbow 8; Horse Archers 6; Hvy. Cavalry w/Bows 2;
Humans (60 troops): Light Foot 21; Med. Foot 9; Shortbow 12; Lgt. Cavalry 12; Med. Cavalry 6;
Castle Blackmarsh is the largest settlement in the Blackmarsh region. It was founded over a thousand years ago by the Bright Empire and served as the main port for various settlements and conclaves of magic users. Back then, the governor appointed by the emperor ruled the castle, which was advised by a council of magic users and merchants.
It survived the fall of the Bright Empire and became an independent city-state dominating the settlements along the southern shore of the Smoking Bay (Terrain, 2101). The economic decline caused most of the outlying settlements to be abandoned a century after the empire’s collapse. The mages established themselves in Castle Blackmarsh, forming a conclave in the castle.
They dominated the city-state for several centuries occasionally allying with the other races to defeat common threats. In that time the town's population stabilized and found a small amount of prosperity as adventurers entered the Blackmarsh region searching for viz.
A century ago, an ambitious magic-user named Atacyl Oathbinder (M) maneuvered his way into control of the council. He seized absolute control of Castle Blackmarsh and ruled as a tyrant for several decades. It is rumored that he accomplished this through a strange helmet capable of mind control. His attempt at empire building was thwarted. The rangers from Castle Blackoak (Locales, 1538) retook Castle Blackmarsh with a combined force of elves, dwarves, and humans, along with Blackmarsh exiles.
The elves took control of the settlement and appointed a governor at the head of the reformed council. Castle Blackmarsh, the home of the wizard’s conclave, was the site of many Atacyl’s experiments and magical researches. Even after a century of rule, not all of the levels that Atacyl created have been explored.
Forty years ago, Atacyl reappeared as a vampire magic user and attempted to retake Castle Blackmarsh. He was supposedly destroyed by a band of adventurers, and his base at the old Lanis Lighthouse (Locales
, 1802) was purged.
2202 Sunken Treasure Fleet
On the sea bottom, are the sunken remains of the last treasure ships to sail from Blackmarsh before the fall of the Bright Empire. Gold, silver adamant, and sealed arcane coffers with viz lie in the hulls of a dozen galleys and scattered across the seabed. Taking residence amid the crumbling ships is a school of several dozen sharks (2 HD) along with a giant sea serpent. (12 HD)
2203 Inuacus Keep
Pop: 200, Human (Ramosian);
Ruler: Sir Alim Causari, FTR 10, Human (Ramosian, M);
Market Size: VI;
Resource: Farm;
Military: Light Foot 18; Med. Foot 7; Shortbow 10; Light Cavalry 10; Med. Cavalry 5;
This keep is an outpost of Castle Blackmarsh and protects the surrounding farms from monsters moving north from the Black Marshes, as well as Atacyl loyalists located in Jorvik (Locales, 2406). Sir Causari is the leader of a faction that wants to see the elves leave Castle Blackmarsh and restore human rule.
2304 Ruins of Ramat
Located on Witch Hill several miles from Inuacus Keep (Locales, 2203) are the foundations of Ramat, an old ruined Thothian monastery from the time of the Bright Empire. It was home to a potent holy artifact known as the Spear of Ramat. All records on the monastery were lost after the empire’s retreat. In the present, the young daughter of Governor Causari of Inuacus Keep lost her favorite pet dog while on a picnic near the ruins. The governor will gladly pay an adventuring party to search the ruins for the dog. (
see the Ruins of Ramat, from Brave Halfling Publishing.)
To this during the campaign.
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.2 Mile Hexes
I mapped this area,and others near Castle Blackmarsh, because that’s where the party decided to go at the start of the campaign. I made a rough note that there were humanoid tribes occupying the peninsula east of Blackmarsh. These tribes had been brought in a few years earlier and were being organized by a priest of Sarrath, the god of war and order (lawful evil), who harbored dreams of conquering Castle Blackmarsh. I also noted the presence of an abandoned stronghold built by a group of high-level adventurers about a century after the fall of the Bright Empire (which occurred 500 years ago), during a time when Castle Blackmarsh had been left to fend for itself.
When the party decided to head into this area,drawn by the ruins of Ramat, an abandoned monastery tied to the religion of one of the PC clerics,they heard rumors of kobold raids from the folks at Inacus Keep. This led them to begin exploring the peninsula, eventually uncovering the conspiracy and vanquishing the Priest of Sarrath.
I used a combination of published material and my own work to flesh out the region with the time I had available.
In general, I like to map out stuff as part of my first pass. For the past 20 years, I have been using poetic maps as an outline of what to prepare next.
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