Our heroes succeeding at a Seduction check to get information from a diner waitress in a 1970 investigative game. Clichés abound.
(prompt: A cozy 1970s American diner interior, bathed in warm, amber lighting. Vinyl booths in faded red line the walls, a jukebox glows in the corner, and chrome accents catch the light. At the center, a brunette waitress in a pastel blue uniform and white apron leans slightly forward, pen poised on her order pad, mid-conversation. She wears a gentle smile, professional but familiar. In front of her, seen from behind, two customers sit at the counter—one in a leather jacket, the other in a plaid shirt, both relaxed, engaged.)
The outside of the diner:
The waitress knew, and spoke, too much...
(prompt: A small brick diner stands alone by the roadside, its red-brown walls damp from recent rain, glowing faintly under flickering neon signage that reads “OPEN 24 HOURS.” The building is modest, with large square windows offering a hazy glimpse of the warmly lit interior. A 1970s black-and-white police car is parked just outside, angled casually, its windshield speckled with rain. Reflections shimmer in puddles across the cracked asphalt. The night air feels heavy, quiet, with only the hum of a distant highway and the faint buzz of the neon—suggesting a pause in time, as if something unspoken hangs in the air.)