Again... who the heck was that!?!?!?
If anything, mages have more restrictions now due to things like concentration than they had before.
I simply never heard of anyone complaining that mages were not powerful enough, etc
I heard it in Pre3e D&D tables and many games that replicated them.
It took a while for mages to get good and there were few ways to mitigate the restrictions.
What is a level 7 merchant, though? Why would a non-heroic character / class have 40ish hit points?
I mean, if they are surviving the adventures and contributing at all to the success of the adventure, they are heroes.
Now, if you want a "Professional" class (a la Expert), a "Commoner" class, etc. to cover the "non-traditional hero-types" then that is fine, of course, and maybe some people would enjoy playing them. I, for one, like the sidekicks, for example, but even then you won't have an "Everyman" class--you will likely have a few of them which can cover a large amount of territory.
But, if these new Everyman classes can function at the level or be competitive at least as the traditional heroic classes, how are they any different really?
Well I'm not saying they aren't heroes or villains.
I'm saying that the level of education and training for PCs has drastically increased.
Look at the write up for the Fighter in 2024.
"Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior combatants"
It's beyond basic training. The D&D fighter is special force training. There is nothing between that are the Rogue's Super Shinobi School level training. There is no learning the basics and relying on the skills of your background, upgrading them as you go. You are going to an elite warrior program, mage training, priest tutelage, etc.
You can't even be just a town guard who goes for a score. The flavor for classes are just professionals, they are elite professionals. You may be novices at level 1 but you are all coming out of special forces programs.
(Except warlocks who are dropouts who make pacts to fake credentials and go pew pew)
I guess I'm saying that there could be a class does minimal training, upgrades your background, and gives you a little more luck, grit, or fate to compensate.
The Farmer gets Tougher and Tougher. Tougher than a fighter but doesn't know 30 ways to kill a many with 5 weapons. Just 3 ways to kill with a glaive.
The Merchant gets Luckier and Luckier. Luckier than a Rogue but less knowledgeable of skullduggery and no way as dodgy. They compensate for lack of speed with training with heavy armor and an axe.
The exSailor is no monk but packs a good punch. And he picked up a few water based cantrips and is using a magic anchor as a weapon.