Those did cause me some thinking. As did Whispering Vault. Nexus. Dream Park. 4C.I think we all know it is Og and Land of Og
Those did cause me some thinking. As did Whispering Vault. Nexus. Dream Park. 4C.I think we all know it is Og and Land of Og
Looking into it, I don't think it's accurate to say "about as much". Definitely Odd-likes exist and are cool and there are a number of them (Electric Bastionland, Cairn and Mausritter probably being the "big names"), but the total numbers appear to be pretty small next to PtbA or FitD, even if you're looking at hacks rather than published works...
...Of course maybe ask again in 5 years or w/e! Things might look different.
Man that was such a cool game, and kind of before its time rules-wise (very 1990s subject matter of course).Whispering Vault
There have been a few that approached D&D but certainly never became as successful. Vampire the Masquerade in the 1990s was never a household name, but it did become famous/infamous enough it appeared in an episode of Real Stories of the Highway Patrol (A COPS knockoff), the hit television series Kindred: The Embraced, and I'm pretty sure it made the rounds in various religious tracts about the dangers of RPGs. Pathfinder was successful enough to make WotC blink at least.There have been thousands of other games in the genre, many of the best cited in this thread, yet none have approached D&D. Even collectively, I doubt they approach it. It’s really singular.
Yeah, it's kinda weird. Talk about the power of branding, I guess? I don't get it.There have been a few that approached D&D but certainly never became as successful. Vampire the Masquerade in the 1990s was never a household name, but it did become famous/infamous enough it appeared in an episode of Real Stories of the Highway Patrol (A COPS knockoff), the hit television series Kindred: The Embraced, and I'm pretty sure it made the rounds in various religious tracts about the dangers of RPGs. Pathfinder was successful enough to make WotC blink at least.
I'd have to argue that Call of Cthulhu and Vampire likely had the most impact on the wider culture outside of D&D, but even then it's not even close. In reality, I'm just being a bit pedantic here in trying to nitpick your statement when in my heart I know you're right. It's pretty much always D&D first and everything else a distant second.