While there is more information in PHB 2024 about Illusions thanin 2014, there still isn’t enough, and problems persist in play. What follows is my trying to make sense of the rules so that illusions remain effective but are not game-breaking. Thoughts welcome. I am trying to get playable rules that work.
tl/dr: Illusion magic rules are poorly written but are only meaningful if they are not trivially overcome. Attacking an illusion to make it fade from sight is trivial and by itself should not count as "physical interaction". The final section presents the guidelines I think are implied by the PHB, and are (I feel) balanced for players and NPCs.
Preliminaries.
Illusion magic is cool, and it should be fun for both the player and the DM. The nature of illusion magic in combat (when things are most regulated; a consistent interpretation for combat will solve other applications), isn’t to cause damage (though some illusions do that), but to change the enemy’s behaviour; it is a form of battlefield control, with a lot of narrative freedom for the caster. Against a single opponent, illusions might affect a chosen target; in a crowd, many might be distracted or confused. However, Illusion rules have to be reciprocal, the same for a PC and an NPC, and that’s where the issues start. Illusions aren’t a “win button”, but they also can’t be trivial. (Everything that follows in PHB 2024 only – no legacy features or interpretations.)
Rolling to Disbelieve.
Central to an understanding of illusion magic is the way they are countered (what in AD&D we called rolling to disbelieve). The wording of Minor Illusion (cantrip) and Silent Image (level 1) are sufficiently similar to establish ground rules. For visual illusions with both spells:
1. “Physical interaction with the image reveals it to be an illusion, since things can pass through it.”
2. A creature can take a study action to examine an image. This can “determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.”
Additionally, “If a creature discerns the illusion for what it is, the creature can see through the image.” In both spells, this appears immediately after point 2. It is at least possible, then, that this is a corollary of case 2 – i.e. the discernment and the ability to see through the illusion is a result of making a successful Study action. In this case, to see through an image (a) requires an action, and (b) a successful Intelligence check. This is a high threshold: most monsters are not proficient in Investigation, and the DC of many casters will be quite high. An investigation check can (and often will) fail, and it will take an action.
If case 1, physical interaction, similarly dismisses the illusion, the threshold must also meet a high threshold. Otherwise, case 2 is meaningless: physical interaction would always be preferable.
What does physical interaction do?
Physical interaction “reveals” the illusion to be an illusion. This is either the same result as a successful Investigation check, or a lesser result; and the most natural lesser result would be coming to the belief that something was an illusion, but not seeing through it. Natural language would suggest it’s the same effect. What do the rules say?
The PHB tells us (p. 24):
Interacting is tied to the Utilize action. This suggests to me that a character can have a “free” physical interaction with something within reach once per turn if they believe it is an illusion.
Do other activities count as physical interaction? There is no guidance, but I think the presumption is no. Many play that if you fire an arrow at a suspected illusion you reveal it at range. If so, the bar becomes trivially low, and this is always a better strategy.
If Interaction does create the same result as an Investigation check, then the offsets have to be vaguely commensurate. To my eye, they are.
Investigating:
Attacking an illusion
Attacking an illusion, with the intent of doing damage, is mechanically different. Normally, if your eyes are closed but you know which square a target is in (when playing on a grid), you attack with disadvantage (Cover is different, and illusions do not provide cover). There is the possibility of doing damage, however to the target. If additionally this also let you see through an illusion, then this is always optimal, and the only reason to Investigate or Interact is to use the one free interaction: the Study Action and the Utilize Action are never preferred.
Attacking:
Consider, now, a gnome rogue casting Minor illusion of a 5’ crate with holes in it (or slats, whatever) as something to Hide within. Yes, you can Hide in it, and the enemy might not see you, but they have reason to know where you are, and can attack that location (at disadvantage, which more or less corresponds to ¾ cover anyways). Depending on the nature of the illusion, you might not need to Hide: an illusory door in a doorframe may arouse no suspicion at all (DM’s call).
Anyone witnessing such an attack, though, may suspect something is an illusion, and either continue to fight through it (at Disadvantage), or spend an action (or a free interaction) to try to disable it. But, importantly, each person seeing the illusion must see through the illusion on their own (it’s like those Magic Eye autostereograms).
Suspecting an illusion
You might believe something is an illusion even though you can see it. This could happen for a number of reasons:
Illusion rules for the PHB 2024.
The clarifications I want are pretty minimal, and with them none of the above would be needed. Of the following, 1 and 2 are in the PHB, but not stated as clearly as I would like; 3, 4, and 5 are, I believe, implicit, but should be spelled out.
1. Two things cause an illusion to dissipate/become faint for you:
3. A creature who is aware of the illusion, but does not dissipate it, is still impacted by the illusion.
4. An illusion does not provide cover, but it does block line of sight, giving something you can Hide behind or within.
5. Only those who have already seen through an illusion can offer Help to others.
An illusion will typically slow down an enemy, and make them change their behaviour. A spell is still constrained by concentration, area of effect, and perhaps range.
Finally, the Illusionist’s Improved Illusion ability has three effects: many illusion spells will have greater range; additionally, “You can create both a sound and an image with a single casting of Minor Illusion, and you can cast it as a Bonus Action.” The first of these makes an illusion more credible, and enemy viewers are less likely to want to Investigate. Its biggest impact will be out of combat, though. The second, though, means that Minor Illusion will be cast regularly in combat. And that’s why more robust Illusion rules are needed.
tl/dr: Illusion magic rules are poorly written but are only meaningful if they are not trivially overcome. Attacking an illusion to make it fade from sight is trivial and by itself should not count as "physical interaction". The final section presents the guidelines I think are implied by the PHB, and are (I feel) balanced for players and NPCs.
Preliminaries.
Illusion magic is cool, and it should be fun for both the player and the DM. The nature of illusion magic in combat (when things are most regulated; a consistent interpretation for combat will solve other applications), isn’t to cause damage (though some illusions do that), but to change the enemy’s behaviour; it is a form of battlefield control, with a lot of narrative freedom for the caster. Against a single opponent, illusions might affect a chosen target; in a crowd, many might be distracted or confused. However, Illusion rules have to be reciprocal, the same for a PC and an NPC, and that’s where the issues start. Illusions aren’t a “win button”, but they also can’t be trivial. (Everything that follows in PHB 2024 only – no legacy features or interpretations.)
Rolling to Disbelieve.
Central to an understanding of illusion magic is the way they are countered (what in AD&D we called rolling to disbelieve). The wording of Minor Illusion (cantrip) and Silent Image (level 1) are sufficiently similar to establish ground rules. For visual illusions with both spells:
1. “Physical interaction with the image reveals it to be an illusion, since things can pass through it.”
2. A creature can take a study action to examine an image. This can “determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.”
Additionally, “If a creature discerns the illusion for what it is, the creature can see through the image.” In both spells, this appears immediately after point 2. It is at least possible, then, that this is a corollary of case 2 – i.e. the discernment and the ability to see through the illusion is a result of making a successful Study action. In this case, to see through an image (a) requires an action, and (b) a successful Intelligence check. This is a high threshold: most monsters are not proficient in Investigation, and the DC of many casters will be quite high. An investigation check can (and often will) fail, and it will take an action.
If case 1, physical interaction, similarly dismisses the illusion, the threshold must also meet a high threshold. Otherwise, case 2 is meaningless: physical interaction would always be preferable.
What does physical interaction do?
Physical interaction “reveals” the illusion to be an illusion. This is either the same result as a successful Investigation check, or a lesser result; and the most natural lesser result would be coming to the belief that something was an illusion, but not seeing through it. Natural language would suggest it’s the same effect. What do the rules say?
The PHB tells us (p. 24):
If you want to interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions.Interacting with Things. You can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe.
Interacting is tied to the Utilize action. This suggests to me that a character can have a “free” physical interaction with something within reach once per turn if they believe it is an illusion.
Do other activities count as physical interaction? There is no guidance, but I think the presumption is no. Many play that if you fire an arrow at a suspected illusion you reveal it at range. If so, the bar becomes trivially low, and this is always a better strategy.
If Interaction does create the same result as an Investigation check, then the offsets have to be vaguely commensurate. To my eye, they are.
Investigating:
- INT-dependent chance for failure.
- Can be done at range (though one can imagine a DM imposing penalties, such as disadvantage at more than 30’ or in dim light).
- No risk to self (of falling, burning yourself, whatever).
- The Keen Mind feat lets you Study as a Bonus action.
- no chance of failure; auto-success at melee range
- one “free” attempt per round; otherwise costs an action.
- Risk of injury to self
- Possibly requires a free hand (DM call).
- A Rogue Thief can Utilize as a Bonus Action.
Attacking an illusion
Attacking an illusion, with the intent of doing damage, is mechanically different. Normally, if your eyes are closed but you know which square a target is in (when playing on a grid), you attack with disadvantage (Cover is different, and illusions do not provide cover). There is the possibility of doing damage, however to the target. If additionally this also let you see through an illusion, then this is always optimal, and the only reason to Investigate or Interact is to use the one free interaction: the Study Action and the Utilize Action are never preferred.
Attacking:
- takes an action
- Uses optimized attack stat and eventually magic bonuses
- No risk of failure to cause illusion to fade
- Possibility of damage to anyone inside
- Can be done at range
- No risk to self
- Costs a piece of ammunition.
Consider, now, a gnome rogue casting Minor illusion of a 5’ crate with holes in it (or slats, whatever) as something to Hide within. Yes, you can Hide in it, and the enemy might not see you, but they have reason to know where you are, and can attack that location (at disadvantage, which more or less corresponds to ¾ cover anyways). Depending on the nature of the illusion, you might not need to Hide: an illusory door in a doorframe may arouse no suspicion at all (DM’s call).
Anyone witnessing such an attack, though, may suspect something is an illusion, and either continue to fight through it (at Disadvantage), or spend an action (or a free interaction) to try to disable it. But, importantly, each person seeing the illusion must see through the illusion on their own (it’s like those Magic Eye autostereograms).
Suspecting an illusion
You might believe something is an illusion even though you can see it. This could happen for a number of reasons:
- Someone tells you it is an illusion and you believe them (it is not enough for someone else to have successfully seen through the illusion);
- You suspect from the description from the DM that something is amiss (e.g. context doesn’t match setting);
- You have just seen another illusion being cast (the “fool me once” principle);
- You have taken an attack and the attack has passed through the illusion.
Illusion rules for the PHB 2024.
The clarifications I want are pretty minimal, and with them none of the above would be needed. Of the following, 1 and 2 are in the PHB, but not stated as clearly as I would like; 3, 4, and 5 are, I believe, implicit, but should be spelled out.
1. Two things cause an illusion to dissipate/become faint for you:
- Study action investigation check (usually within 30’ in bright light).
- Move within 5’, take free interaction (or Utilize action).
3. A creature who is aware of the illusion, but does not dissipate it, is still impacted by the illusion.
4. An illusion does not provide cover, but it does block line of sight, giving something you can Hide behind or within.
5. Only those who have already seen through an illusion can offer Help to others.
An illusion will typically slow down an enemy, and make them change their behaviour. A spell is still constrained by concentration, area of effect, and perhaps range.
Finally, the Illusionist’s Improved Illusion ability has three effects: many illusion spells will have greater range; additionally, “You can create both a sound and an image with a single casting of Minor Illusion, and you can cast it as a Bonus Action.” The first of these makes an illusion more credible, and enemy viewers are less likely to want to Investigate. Its biggest impact will be out of combat, though. The second, though, means that Minor Illusion will be cast regularly in combat. And that’s why more robust Illusion rules are needed.