My favorite way to play Star Wars is with Savage Worlds. It just works, like right out of the book with almost no effort. The more Jedi or space are a focus the more likely you might need a little bit of extra support, but even then not much.Yeah good point, though I will say, I don't think SW TTRPGs perform as well as one might expect them to given the practically 1:1 audience crossover and, as you say, the fact that the SW universe is one of the most "game-able" fictional universes, perhaps the most game-able one from a movie or TV show! I feel like both WotC and FFG kind of "fumbled the bag" as they say here, not that either did terribly, but I suspect that with more thoughtful and less grasping approaches, both could have done better.
As is, by far the best SW RPGs I've played remain WEG D6 (which not amazing-amazing but definitely a cut above WotC/FFG's approaches) and the surprisingly excellent Star Wars World PtbA hack (specifically a Dungeon World hack, as the title might indicate).
I also like WEG 1E for Star Wars because it is easy. 2E and 2E revised unfortunately bloated the system.