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D&D 5E Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”

Woke is such a hugely subjective term it's not particularly useful, but diversity is only a problem if it's put before every other consideration.

BG3 put story and setting and characters first and weaved the diversity in organically in a way. Other games put diversity first and it came off inauthentic.
I dunno, I find woke incredibly useful, If I see woke on a headline or thumbnail, it will be culture war rubbish not worth my time.
 

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Again, I haven't played Veilguard yet so can't speak to its priorities, but I did appreciate that they put in a toggle for people with arachnophobia. That was a nice touch. IIRC Jedi: Fallen Order has that as well. I'm not arachnophobic so have never tried it but I appreciate that it's there.
Veilguard doesn’t actually have an arachnophobia mode, because it doesn’t have any spiders in it.
 


In general I think it's miracle that Veilguard turned out to be the game it was given all the things that happened outside of the game. I don't think the publisher got the right idea for what happened with the game, as one of their execs got the wrong message and still feels it would have been more successful if it was live service.
 


It must have some other toggle then.
It has a ton of great accessibility features, for sure, and also hugely customizable difficulty - you can set aspects like enemy aggression, enemy health, enemy damage, the strength of elemental weaknesses and resistances, and even things like the range and duration of the glint on loot and other intractables, all independently of each other. There’s a no death mode, colorblind mode, adjustable text size, and a bunch of other stuff I can’t remember off the top of my head.

Really, there’s so much the game does really well, it’s just that the gameplay is the furthest removed from the series origins it has ever been, the writing doesn’t really live up to the standard set by the previous games, and they didn’t include basically any reactivity to choices in past games, which is kinda one of the key selling points of the series.
 

It has a ton of great accessibility features, for sure, and also hugely customizable difficulty - you can set aspects like enemy aggression, enemy health, enemy damage, the strength of elemental weaknesses and resistances, and even things like the range and duration of the glint on loot and other intractables, all independently of each other. There’s a no death mode, colorblind mode, adjustable text size, and a bunch of other stuff I can’t remember off the top of my head.

Really, there’s so much the game does really well, it’s just that the gameplay is the furthest removed from the series origins it has ever been, the writing doesn’t really live up to the standard set by the previous games, and they didn’t include basically any reactivity to choices in past games, which is kinda one of the key selling points of the series.
Maybe it was the colorblind mode I was thinking of.
 



Into the Woods

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