It has a ton of great accessibility features, for sure, and also hugely customizable difficulty - you can set aspects like enemy aggression, enemy health, enemy damage, the strength of elemental weaknesses and resistances, and even things like the range and duration of the glint on loot and other intractables, all independently of each other. There’s a no death mode, colorblind mode, adjustable text size, and a bunch of other stuff I can’t remember off the top of my head.
Really, there’s so much the game does really well, it’s just that the gameplay is the furthest removed from the series origins it has ever been, the writing doesn’t really live up to the standard set by the previous games, and they didn’t include basically any reactivity to choices in past games, which is kinda one of the key selling points of the series.