I am surprised I am still excited for Daggerheart


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This is really interesting. This year we have three different RPGs inspired by D&D 4e: 13th age v 2 (I just got the near-final PDFs a couple of days ago), Daggerheart (PDF on my desktop, physical book on the way), and Draw Steel coming out in a few months. All three also have open community licenses to ensure people can write products for all of them for as long as we can see.

I don't want to hear another "I sure wish WOTC would go back to 4e" statement again. We have tons of 4e-influenced RPGs developed by passionate designers unconstrained by the marketing whims of a big publicly traded company. It's a pretty awesome time!
Honestly the only thing I want from WotC in regards to 4E is a CC-BY SRD. I know there’s a snowball’s chance of that, but I still want it.
 

Looking across the spectrum, I said it elsewhere, this is literally the best time to be looking at RPGs, and we have zero need for Wizards.
Exactly. The OSR is still growing like mad. Spectacular games, designs, modules, supplements, etc coming out daily. Too many to keep track of, honestly. Lots of great indie games. Lots of great D&D-like games. 5E clones if that’s your thing.
 







Yeah. There’s a whole lot more than just monsters based on 4E. But those are definitely 4E inspired. They even say as much in the book, as noted.

Class design looks like refined 4E design. Power sources expanded to domains. Instead of one power source classes get two domains. The class and subclass picks are from 4E. Minor additions and specialization rather than the drastic changes of 5E subclasses. You have limited access to powers and everyone has the same amount, except in very rare cases. Skill challenges are now countdowns, though done much much better. Traps and terrain effects are now environments. For me, the only big things it's missing from 4E D&D is non-combat magic as rituals and specified class roles.
 

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