Enrahim
Explorer
I have not followed this bypass discussion. But this prompted me to point out that I have seen published adventure that allows for bypassing an entire ~100 room dungeon level. At the entrance there was a secret door leading to the same place you would need to go trough a huge puzzle with multiple custom keys hidden around to get to otherwise.This becomes even more prevalent when you have multiple storylines the PCs can engage in particularly in sandbox. It is not just an encounter or even a series of encounters bypassed but entire storylines.
I have often seen bypass used in this context. A premade adventure that has 2 ways to get to the same "adventure state" where one involves engaging with a lot less content. This I believe is uncontroversially called a "bypass". I also think 99% of the times the word bypass is used in RPG context we are talking about are written material with two alternatives presented to get to the same "adventure state", and one of them involve significantly less content.
If it somehow is possible to generalize this concept to a different context like an improvised sandbox? As I am not a native english speaker I do not feel like I am qualified to have any opinion given the level of subtelty that appear to be involved