Of course, the more you emphasise that the "H"s must be different, the more that cuts both ways.Say an L contains haggling, which leads to proposing a wager, which leads to a debt, which leads to a highlight scene. That's a chain of play that in my experience is not uncommon in sandbox. Thus there is some probability that an L contains something that won't arise unless played and will go on to infom Hs... and there are multiple Ls per H.
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I don't dislike it as a conjecture. It's interesting to think about. I just don't think one can easily show it more plausible than the alternative that the exact Hs that arise in play may be informed by the Ls that arise in play.
Situation A is quite different from what I described, because the player knows. Whereas I was posting about a situation - quite a common one, I think - in which the GM knows that the player's action declarations are futile, but the player doesn't.Situation A -- C is alive at the start, but doomed. That's the set up. What we're going to play to find out is what our H's will do in their (futile) attempt to save C. Game play is going to be located in the scenes where we see how that goes.Situation B -- C is alive at the start and after each round of player actions GM will secretly roll to see if C has been sacrificed. There's a chance that our H's can reach C before they've been sacrificed. As it happens, the dice decide that C is sacrificed before our H's get to them. Ought GM to reveal this? Will game play end when it is revealed?
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Assessing cases like these makes me continue to wonder why it matters whether GM decides or dice decide?
The difference between Situation B and a method of resolution where the player's roll matters is that the player can influence their roll, by committing resources. As per my example.