D&D General Cthulhu by Torchlight Brings Mythos To D&D

The supplement is called Cthulhu by Torchlight and includes subclasses, feats, and spells designed for 5E.
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Dungeons & Dragons 5E lead designer Mike Mearls' latest project combines his current and former employers--on D&D Beyond you can now access a digital exclusive product from Chaosium which brings the Cthulhu Mythos to D&D 5th Edition.

The supplement is called Cthulhu by Torchlight and includes subclasses, feats, and spells designed for 5E.

Cthulhu by Torchlight adds a new subclass to each of the character classes in the new Player’s Handbook, along with over two dozen Mythos-themed spells, a new background, and new Origin feats. For DMs, it holds over 20 horrid monsters of the Cthulhu Mythos. Rules for Passions and Dreadful Insights amplify roleplaying by putting mechanics behind your characters’ personality, while the skill challenge rules provide a framework for investigation, interaction, and other non-combat encounters.


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Editor's Note: I wasn't really intending on getting the Thousand Sons Dice Set with it, but they didn't have the 10th edition Chaos Space Marine Dice Set I wanted so I figured I wouldn't tempt fate and miss out on those either. I've yet to actually PLAY Warhammer. I sometimes like to get certain dice for certain games as it follows a theme. Any Warhammer dice sets I get I plan on using when I start playing Soulbound.
 
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is the plan to turn this into a 'line' (e.g. have some adventures for it) or is it a one-off?

Dndbeyond's swiss-cheese approach to shared content (e.g. Lairs of Etharis but no Monstrouse Grimoure for Ghostfire Gaming....KP ToB II and III where are you??) is...frustrating...would love to see more mythos stuff - excited that after 45 years chaosium and WOTC seem to have made a more collaborative relationship than the balls-up of D&DG in 1981 anyway.
 

This was interesting about mythos monsters:

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Musing on this - does make me wish that this tag applied to aberrations (as "are utterly alien beings") in general. Except becomes tricky when considering gith, and sort of terrestrial looking monsters such as ToB's Arboreal Grappler and Asanbosam (though I might just make these Monstrosities anyway)

Makes sense theme-wise (for instance) to apply poison/charm/frighten immunity to slaad and aboleth for starters. Probably beholders too, derro...flumph...

As a DM - having monsters that be readily charmed can be a mechanical headache in having tough encounters undermined.
 

@mearls

I have a question about the sorcerer subclass:

Several abilities reference spells cast with the inner darkness feature.

There is no inner darkness feature. Only inner darkness spells.
So it seems something is missing here.

Or does it just mean: cast with your spell slots.
 

@mearls

I have a question about the sorcerer subclass:

Several abilities reference spells cast with the inner darkness feature.

There is no inner darkness feature. Only inner darkness spells.
So it seems something is missing here.

Or does it just mean: cast with your spell slots.
Innate Darkness is the 3rd level feature that gives the sorcerer a list of always prepared spells, so it is referring to those spells.
 


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