D&D General 6E But A + Thread

Are you sure? Do you really think the design team's guiding creative light is, "whatever the most people will pay for"?
Yes? I kinda do. I agree that both "I want to make the best game" and "I want it to appeal to the widest possible audience" aren't necessarily, at least aren't always, mutually exclusive.
 

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I find it a little frustrating and a little sad that so much of this discussion is backward looking. But I suppose I should have guessed that.
Is it actually surprising? D&D's got 50 years of history and that means 50 years of meeting, setting, or otherwise conditioning people's preferences for what D&D should be. D&D's history is always going to affect what people expect and want out of it. It doesn't and can't really have a clean slate.
 


Can you provide an example when this was true?
Me at my job every day? I always want to do the best possible job. I also recognize that I have to work within parameters and constraints set by my employer, because I'm not the only person involved.

I think this applies to a great many things in life. People must often come to terms with seemingly competing objectives, and when these seemingly competing objectives are simultaneously met, that's when the real magic happens. 🪄✨🌟
 

i've come to the conclusion druid needs it's 'shapeshifter' aspect to be fully split off into it's own thing from it's 'nature caster' core.
I could see that work for the Warden. Druid is the sort of "Primal" caster while the Warden leans more into the shapeshifter.

What I had in mind was more the continued existence of the different arcane casters. I know people disagree, but I don't necessarily think that Learned vs. Innate vs. Patron arcane necessarily are strong enough archetypes on their own merits. I would probably prefer stronger archetypes that gravitate more towards playstyles and themes. But I've spilt enough ink talking about that elsewhere.
 

I could see that work for the Warden. Druid is the sort of "Primal" caster while the Warden leans more into the shapeshifter.

What I had in mind was more the continued existence of the different arcane casters. I know people disagree, but I don't necessarily think that Learned vs. Innate vs. Patron arcane necessarily are strong enough archetypes on their own merits. I would probably prefer stronger archetypes that gravitate more towards playstyles and themes. But I've spilt enough ink talking about that elsewhere.

I generally agree, got a link?
 

It isn't. I was trying to be what I consider to be realistic for a game actually being made by the owners of the brand D&D.
It may not have been your intent, but it can definitely be perceived as gate keeping.

I mean who is to say what is a realistic option for the owners of the game.
 

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