D&D General 6E But A + Thread

5e was advertised as having options that are modular.
It does have options that are modular (right there in the 2014 DMG). However, the modularity people are talking about as never actually "advertised." It was discussed fairly early on in the design process, but that line of thought didn't even make it into the playtest material. Something being discussed and being advertised are not the same thing.

That being said, i would love for them to lean into real modularity in the next iteration of D&D
 

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Micah, I'm going to say something and I don't want you to take it the wrong way.... Are you a little upset with Hasbro?

Sorry. I know, I'm sorry. It's OK. I'm upset with everything all the time so I get it. :ROFLMAO:
I don't like Hasbro, or any publically-traded company. I believe they work against consumer interest, and the interests of those designing and producing product.
 

I was assuming that good design and creative light can go together, not that mass appeal and good design can.
Yes, that is what I said (I had a typo when I said "can" and intended "can't" - corrected now). I disagree with that premise. I think mass appeal and good design can go hand on hand.

Heck, you even said:

"I believe that a more coherent, focused game that truly hones in to what customers want out of it will ultimately lead to more commercial success"

That is pretty much the definition of good design = mass appeal
 


Wishful thinking: A single 150-page hardcover with a light version of the game. I mean really simplified, not the usual 5e Basic reduced options PDF. About 50 pages for players, 50 pages for the DM, and 50 pages of adversaries and allies. This would be in addition to the regular 3 core books.

I too think this would be a good approach. Whatever changes I might want to the game, I think this approach would be wonderful
Someone enterprising could use the simplified version of D&D in the new 2024 starter set to build it from the group up. BX was 64 pages x2. It is doable. Just go back a smaller list of spells, magic items and simplified creatures.

I don't have the language skills, the energy or the focus to do it.
 


this thread has exploded so I haven’t kept up but my wishes:

- No proficiency system. In 3.5, I liked that fighters were better at melee than rogues. Proficiency just made every class exactly the same. Everyone is equally good at everything as long as you max your stat.

- Separate spells for every class. I think it’s okay if wizards are the only class with detect magic. And maybe only sorcerers have fireball. Whatever the different lists look like, it doesn’t matter to me except that they are unique
 

It does have options that are modular (right there in the 2014 DMG). However, the modularity people are talking about as never actually "advertised." It was discussed fairly early on in the design process, but that line of thought didn't even make it into the playtest material. Something being discussed and being advertised are not the same thing.

That being said, i would love for them to lean into real modularity in the next iteration of D&D
WotC knew what people expected. They should have explained their new design when it changed, not pretended what we got is what was always intended.
 



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