I agree. My point was, as is, every character pretty much has an attribute + proficiency to hit or to skills etc…. At a certain level, everyone maxes out those attributes so everyone is, for example +8 to hit. Instead of making this illusory choice, they may as well just said, “ At first level, everyone is +5 to hit” at 5th, everyone is +8 etc…
I’d like to see more variety and see more ability to choose what a character is good at. Everyone proficient in Investigation is similarly skilled. It’d be nice to see someone be able to invest more into a skill and be compensated for it