What's Your Price Limit?

Hey quick question.... Let's say you bought a book, and then got to play online with the creator and some of his players. Would you find that appealing?
If that is an option on a Kickstarter, that would have some appeal, particularly if it were to happen at a convention. Generally, the draw is the setting rather than rules, but the charisma of the author can also be a draw.

Not for me personally, but I'm a tired curmudgeon.
 

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Really? Wizards of the Coast. They publish Dungeons and Dragons, a fantasy role playing game that was created by TSR in 1973. TSR stands for Tactical Studies Rules.
Yeah sorry I dropped out of Dnd in 1999. I haven't looked any thing else since. That said yeah no brainer, but it has been 26 years or so.
 

If that is an option on a Kickstarter, that would have some appeal, particularly if it were to happen at a convention. Generally, the draw is the setting rather than rules, but the charisma of the author can also be a draw.

Not for me personally, but I'm a tired curmudgeon.
It is something I would like to do. I wanted to have a very community based system. I know not everyone will be interested and well that is just life. But it would be cool to have the person who made the game show you how it goes.
 

It is something I would like to do. I wanted to have a very community based system. I know not everyone will be interested and well that is just life. But it would be cool to have the person who made the game show you how it goes.
It is fun to jaw with a creator who has made something you enjoy. I've seen it a lot in custom car culture and similar bespoke items.
 

It is fun to jaw with a creator who has made something you enjoy. I've seen it a lot in custom car culture and similar bespoke items.

I've been halfway good friends with a number of game designers over the years, going all the way back to Steve Perrin in the late 70's. Unless you hit one of the occasional egomaniacs, they're usually good people to talk about games to because they tend to think about them in depth more than most.
 

one the biggest things that I feel is driving at least the perception of excessive prices is how pretty and glossy and full of expensive artwork most modern RPG rule books are. Most of the older game books I still own and use on a regular basis, were printed in black-and-white with scant art, on cheap paper, and staple bound. The expectation of RPG market consumers that every game comes with a deluxe hardcover with seven ribbon bookmarks, high gloss paper and 50% of every page being incredibly evocative art is kind of a self-inflicted gunshot wound for the industry IMHO.
 

one the biggest things that I feel is driving at least the perception of excessive prices is how pretty and glossy and full of expensive artwork most modern RPG rule books are. Most of the older game books I still own and use on a regular basis, were printed in black-and-white with scant art, on cheap paper, and staple bound. The expectation of RPG market consumers that every game comes with a deluxe hardcover with seven ribbon bookmarks, high gloss paper and 50% of every page being incredibly evocative art is kind of a self-inflicted gunshot wound for the industry IMHO.
If wanting nice things is wrong, I don't wanna be right.
 

If wanting nice things is wrong, I don't wanna be right.

I think the point is, you can't expect high quality art, paper and covers and then expect game books to not be relatively pricey. And game publishers don't have the option of having it both ways; if they're publishing for the people who expect high quality books, they're unlikely to do separate versions for the people who would be happy with cheaper physical product.
 

one the biggest things that I feel is driving at least the perception of excessive prices is how pretty and glossy and full of expensive artwork most modern RPG rule books are. Most of the older game books I still own and use on a regular basis, were printed in black-and-white with scant art, on cheap paper, and staple bound. The expectation of RPG market consumers that every game comes with a deluxe hardcover with seven ribbon bookmarks, high gloss paper and 50% of every page being incredibly evocative art is kind of a self-inflicted gunshot wound for the industry IMHO.
Yup IMO none of that is necessary, or even desirable in some cases.
 

I think the point is, you can't expect high quality art, paper and covers and then expect game books to not be relatively pricey. And game publishers don't have the option of having it both ways; if they're publishing for the people who expect high quality books, they're unlikely to do separate versions for the people who would be happy with cheaper physical product.
Hence, pdf for me nine times out of ten.
 

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