D&D General Forgotten Realms - why do you still like running games here? +

traditional sense
This is a misunderstanding of history. There have always been people who played D&D X way and people who played it Y way*. But in the past those groups were isolated, so when people who only ever played X way first came into contact with people who played Y due to increased connectivity it created the illusion that something had changed. You can see this in the FR novels, with different authors tackling alignment and free will in different ways.

But for the underlying feel of the setting, remember that it was created by a Canadian hippie (whereas Greyhawk was created by a wargamer from Wisconsin). They were influenced by the culture they were raised in just as the drow are. Not that you have to follow the original authors of course.


*Note: I am not suggesting there are only two ways, there is also A, B, C, D etc.
 

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1) FR is still my favourite D&D setting. It has breath, some depth, and many good elements despite the (often valid) critics. I’m familiar enough with the setting that I can start a game with little prep and can run a believable world simulation without investing a lot of time in reading and assimilating setting information.

2) Like many posters above, I made the Forgotten Realms my own and pretty much play an alternate reality of the published FR. While my FR campaigns aren’t directly connected, I often make elements of past campaigns (both DMed by me or played as PC) as canon and integrate them in current ones. For example, I joined a FR campaign after a previous group kind of fell appart, with only the DM and one player remaining. Since then, in all my games, the fact that the Duke of Everlund left off on an adventure and never returned has always been an important pivoting point in the game’s current or past history, even if I never knew the guy who played that PC in the first place.

Otherwise, my FR tend to be a bit less high-magic and a bit more medieval, with events dealing with the timeline of 1e and 2e FR (though often not in exact chronological order). I never took my own campaigns to the chronology of 3e or beyond.

3) I’ve been playing and DMing in the FR since the early 90s (around the transition to 2e AD&D.

4) Favourite FR products at are 1e Savage Frontier, 2e Waterdeep and the North, and 3e Unapproachable East. Honorable mention to 3e FR Campaign Setting Guide as one of the most comprehensive and complete setting guide ever created IMO.

5) I’ve read a few FR novels but they never really interested me for some reasons. The Menzobereanzan parts of the Drizzt books were great however. A good example of how a book can tell a decent story, be decently written, and expose good world-building all at once.
 
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Hopefully not opening a can of worms- but does everyone still running the realms run their drow and orcs in the traditional sense (monoculture and always bad enough to kill) or have you altered this in your world? Not a judgement statement, but it seems a lot of people have warmed up to not running races this way (either due to ethical implications or simply because it can become dull over time), while some have strong arguments for the traditional approach. It seems to me that altering these approaches has an impact on a setting like the Realms (and Greyhawk) more than it does on some others.

If you've changed your approach, how has it affected your version of the realms?

I have never leaned on these « always evil » and monocultural aspects, but I avoid harmful stereotypes more consciously now.

Still, when playing in the North, there are clearly dominant cultures of orcs and drows, and they then to be hostile. The orcs that adventurers meet in the wild are not of the friendly type; they are raiding parties. That doesn’t mean that all orcs are raiders, but that orc raiders are likely the ones being encountered. Likewise, orcish guards and patrols work under the assumption that these trigger-happy adventurers armed to the teeth in the wild are not friendly merchants. There’s a history of conflict that is impossible to ignore and that has little to do with good or evil. One of my games played in the East featured a good(ish) half-orc PC issued from a community of humans and orcs living in increasingly harmonious cohabitation; the regional dynamics were very different.

Similarly, our games often featured Good drow PCs (thanks Drizzt…) and small communities of good-hearted drows, but whatever they did, their efforts would always be destroyed by homicidal Menzoberranzan drow warriors trying to prove themselves to their family, or trying to increase the influence of their family among their Lolth-driven society. The good drows knew that and didn’t even try to change that evil perception in the eyes of human/elvish/dwarvish societies. At best they would be scorned, at worse they would provide a blind spot for Lolth worshippers to exploit. Also, emo-tragic heroes were very trendy in the 90s and 2000s, can’t have that in a loving society…
 
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I like the maps and names of locations. Players have some ongoing familiarity so it feels more grounded. I don't follow canon or novels. It just do whatever I want with the maps and cities and terrain and gods and whatever.
 

But for the underlying feel of the setting, remember that it was created by a Canadian hippie (whereas Greyhawk was created by a wargamer from Wisconsin). They were influenced by the culture they were raised in just as the drow are. Not that you have to follow the original authors of course.
Generation gap, too: Gygax was a Silent Gener and Greenwood is a Boomer. Thus different literary influences, like Narnia, enter the Forgotten Realms that wouldn't in Greyhawk.
 

Generation gap, too: Gygax was a Silent Gener and Greenwood is a Boomer. Thus different literary influences, like Narnia, enter the Forgotten Realms that wouldn't in Greyhawk.
True, and I think some of his more fairy-tale like influences have an affect on the aesthetic that I enjoy. However, Greenwood was definitely still heavily into the same stuff Gygax was. I know Greenwood cites Leiber, Anderson and Moorcock constantly, especially Leiber.
 

Do folks think American (Chicago & a resort town in southern Wisconsin) versus Canadian (Ontario) made a difference in Gygax’s GH versus Greenwood’s FR?

My guess is not really, but I’m John Snow when it comes to FR.
 

Do folks think American (Chicago & a resort town in southern Wisconsin) versus Canadian (Ontario) made a difference in Gygax’s GH versus Greenwood’s FR?

My guess is not really, but I’m John Snow when it comes to FR.
Yes, very much so. Wisconsin and Ontario are, globally, pretty close together but are very culturally distinct as well. And thst cokes across in Greyhawk versus the FR.
 


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