D&D General Forgotten Realms - why do you still like running games here? +

Being 3e based, I feel Forgotten Realms already supported change as such, with the kingdom of many arrows (was disappointed that this was changed later) and Eilistraee and her drow followers, and allows better than some places will have cultures of straight evil drow and orcs, but other areas may be more nuanced.
My impression taken from the 1e material is that Waterdeep, at least, is already cosmopolitan and that people there already associate with "monster" races (coming up from underneath, I assume, as a posse of orcs aren't likely to get the same benefit of the doubt while frolicking about in the surrounding countryside) and will be aware they're not all evil caricatures. Not to mention that one of the most iconic D&D characters ever is Drizzt, who shows that not all drow are evil.

The orcs of the High Forest also have a very distinctive culture, at the very least implying the same can be done for other groupings. There are also mentions in FR5 of orcs trading with humans, so we know they're capable of more than just raiding and killing for things.

The setting as a whole is sometimes presented as a bit of a black-and-white one, with a number of very upstanding heroes in service to active and benevolent gods but it also comes across to me with the feeling that things are all a bit more complex under the surface. Perhaps that's just me reading my own preferences into it but, at the very least, the potential is there and I don't think its hard to integrate some moral complexity with existing material.

But I also hold the position there was always room for nuance with this stuff, and I've always been bemused by the assertion that ideas like "orcs don't have to be irredeemably evil" is some kind of modern invention.

Finally, I have to shout out to @Yora yet again. His blog (and possibly the EnWorld thread I linked earlier) talks at length about how the orcs are driven to raiding by a combination of angry gods and limited resources, and has plenty of good ideas for presenting them as a lot more than, "monster, evil, kill!"
 
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Hopefully not opening a can of worms- but does everyone still running the realms run their drow and orcs in the traditional sense (monoculture and always bad enough to kill) or have you altered this in your world? Not a judgement statement, but it seems a lot of people have warmed up to not running races this way (either due to ethical implications or simply because it can become dull over time), while some have strong arguments for the traditional approach. It seems to me that altering these approaches has an impact on a setting like the Realms (and Greyhawk) more than it does on some others.

If you've changed your approach, how has it affected your version of the realms?
For me, Dark Seldarine worshipping Drow are as a general rule a pretty nasty bunch. Though there are exceptions and I would not object to a good or neutral drow PC. Just most Drow you meet in my games are going to be bad guys. There are definitely communities of Drow worshipping the Sword Maiden. They’re just very rare.

Not really bothered by Orcs to be honest. I don’t think they’re a particularly interesting creature in D&D so I tend not to use them.
 

Hopefully not opening a can of worms- but does everyone still running the realms run their drow and orcs in the traditional sense (monoculture and always bad enough to kill) or have you altered this in your world?
Was it a true “always” situation in FR?

IIRC, 1980’s Unearthed Arcana, which is basically setting neutral, had at least one nonevil Orcish deity. I believe the Cave Mother.

3e/3.5e explicitly had a “usually”, not an always, alignment on orcs, humans, and almost everything else sentient and nit extraolanar.
 


Not to mention that one of the most iconic D&D characters ever is Drizzt, who shows that not all drow are evil.
True, and I actually like that character and those books. But in-game my thought is once you make the conceit that it could happen to one of the drow it all starts to unravel because it only makes sense that more than one out of thousands could have a similar capacity to change. Following that line of thought then it only makes sense to eventually have various cultures of drow across the alignment spectrum. And then suddenly the drow society and the underdark are not really the thing that they were created to be in the Forgotten Realms, and they are a major part of it.

It feels like its kind of an all or nothing thing. And I'm not saying that's the right or wrong way to do it, I can see merits to a more hardline approach and more open approach. Just thinking out loud about it.

But perhaps my question about Eilistraee in my response above will shed more light on this for me.
 

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