Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update


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Magical Ammunition is fun for the Arcane Archer! I like how that feature is useful outside of combat.
 



Big improvements. I now like the spellcasters, rather than am negative to them mostly. Still not in LOVE with them, but getting closer for sure.

The tattooed monk needs more options and flavorful abilities, imo, to be something I'm going to play, but it isn't something I would not play either now.

Really like the archer a lot (I likely didn't read it the first time much).
 

The necromancer finally lets us play a minion focused necro. I am a little sad that their skeleton or zombie familiar don't benefit from the later class abilities but since it is a ritual spell I guess that makes it ok.

The arcane archer is good, maybe a little to good compared to the battle master and psi knight but I love the added versatility.

Tattooed monk is much better, like some have said I would love some more choices but it now feels like something I might take.
 

The necromancer finally lets us play a minion focused necro. I am a little sad that their skeleton or zombie familiar don't benefit from the later class abilities but since it is a ritual spell I guess that makes it ok.
It’s an undead you control. So both the level 10 and second half the 14 features work with it.

But I agree it's inconsistent.

Adding "find familiar is a Necromancy spell" would fix that.
 

Great improvements across the board:

Arcane Archer: Looks good to me.
Tattooed Warrior Monk: Better, but the lvl6 and 11 features are just a bit too passive IMO.
Conjurer Wizard: Awesome. I love swapping places with an ally.
Enchanter Wizard: Fine. Solid design, just not my cup of tea.
Necromancer Wizard: Hell yes. That little skeleton dude is exactly what I wanted. Overall solid.
Transmuter Wizard: For some reason it seems bloated to me. Should be alright.
 

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