That really, really says Draw Steel to mewho are very much into counting squares

And to add to that - the model of Victories increasing resources while Recoveries deplete creates a very different play dynamic on paper in contrast to typical D&D style resource attrition where people keep wanting to take a short or long rest all the time. I haven’t played PF2 and only read DS but I am confident the play will feel different at the table based on this paradigm shift.