D&D General What version of D&D are you playing?

What version(s) (or its equivilant) are you playing?

  • OD&D

    Votes: 3 2.4%
  • Basic (Holmes)

    Votes: 0 0.0%
  • Basic (B/X)

    Votes: 15 11.8%
  • Basic (BECMI)

    Votes: 4 3.1%
  • 1E

    Votes: 7 5.5%
  • 1E + UA

    Votes: 5 3.9%
  • 2E

    Votes: 5 3.9%
  • 2E + Player's Option

    Votes: 1 0.8%
  • 3E

    Votes: 1 0.8%
  • 3.5E

    Votes: 8 6.3%
  • 4E

    Votes: 5 3.9%
  • 4E Essentials

    Votes: 2 1.6%
  • 5E (2014)

    Votes: 63 49.6%
  • 5E (2024)

    Votes: 60 47.2%

  • This poll will close: .

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It doesn't. If you play old school D&D you'll notice the difference immediately.

Its plays D&Ds greatest hits on a superficial level.

I've run OSR recently and a 1E adventure. Rejecting 4E had multiple reasons.
"Placate" doesn't mean "perfectly replicate the original experiences of".
 


Its laid out better but its more complicated to play.

Good luck adapting older adventures if you're a newbie. Power creep.
They've (over)simplified some things, streamlined others. I don't see a dramatic increase in complexity myself or significant power creep. Some classes became more powerful, some less while most monsters got a needed upgrade while also being easier to run.

If you don't like the revisions that's fine. I just disagree with your assessment for multiple reasons.
 

Honestly I think the class changes are mostly fine but some of the magic item changes are bonkers. Especially Vicious weapons and Enspelled items. I can definitely see DM getting thrown off by allowing items that were once innocuous only to find them carving through enemies like a lightsaber through Gamorreans.
 

They've (over)simplified some things, streamlined others. I don't see a dramatic increase in complexity myself or significant power creep. Some classes became more powerful, some less while most monsters got a needed upgrade while also being easier to run.

If you don't like the revisions that's fine. I just disagree with your assessment for multiple reasons.

Im playing 5.5. I had 5.5 level 6 PCs power through a 9th level adventure.

5.5 specific creatures are tuned way higher. Check out cultists, performers and priests for example.
5.0 monsters got buffed a bit less but some have 50-100% more hp.

They also revised the encounter rules. Also you can craft items, weapon properties, feats no longer optional etc. Its right there in black and white. Most classes got buffed as well.
 

As the 3e to 3.5e jump was fairly similar, I wonder what the % was of people playing 3.5e just a year after its release?
It's funny, we moved to 3.5 from 3e almost immediately, it was just seen as a flat-out improvement by our gaming groups. Not the same with 5e24! BUT it's also, what, 20 years later? So we're definitely different players/consumers/DMs as well- hard to tell.
 

It's funny, we moved to 3.5 from 3e almost immediately, it was just seen as a flat-out improvement by our gaming groups. Not the same with 5e24! BUT it's also, what, 20 years later? So we're definitely different players/consumers/DMs as well- hard to tell.
I moved over ASAP as well. Similar reason but also young and 2E to 3E was 1st edition cycle from the company we experienced.
 


I have two regular weekly gaming groups. I'm currently running a Greyhawk campaign with Swords & Wizardry that has been house ruled to emulate BECMI/1st Edition AD&D in feel (basically S&W chassis with AD&D hit dice, age charts, and other bits here & there). Hence the votes for OD&D. BECMI, and 1E AD&D.

My other gaming group stopped playing 5E and have moved on to other games. We are currently playing a 2E Villains & Vigilantes supers campaign.
 

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