D&D 5E (2024) What should the 15th Class be?

What should the 15th Class be?

  • Warlord

    Votes: 58 55.2%
  • An Arcane Spellcaster / Fighter hybrid like Swordmage or Duskblade

    Votes: 17 16.2%
  • Shaman

    Votes: 5 4.8%
  • Other

    Votes: 25 23.8%

I would like some kind of martial "monster is your ancestor" class. Kind of a strength monk, but with an extra dose of "sometimes you just need to go wild and pull your enemy apart limb from limb." Lots of nonhumanoid types to be subclasses.
 

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A warlord. That uses superiority dice as their resource. Like the psion now uses psi dice.
Could introduce higher level maneuvers that the battlemaster could gain access to at slower pace.

The infrastructure is already there.

Thats kind of what I was thinking too if your have the Warlord Maneuvers (Commands) spread across Attack (Damage Enhancement), Buffs (Rolls, Saves, HP, AC), and Tactics (Positioning, Initiative, Bonus Reactions) then have players pick the ones they want to build their subclass. You get Command Dice and four Warlord Maneuvers at level 1 then gain more as you level up for a total of 10. Then subclass specialty on top

Archetypes flavour the Commands eg 'Battle Hymn' for the religious Warlord as a Concentration Buff that grants allies within 30ft a bonus to attack or spell rolls
 

Battlemaster Fighter just needs a couple more maneuvers for cha/int and there's your warlord right there. Its already most of the way there.

I like the idea of an aura based class ala the old dragon shaman.
 

After Warlord.

I'm for a Shifter class.
Like Druid minus the spells.

The most fantasy the shapeshifter is not a spellcaster. Even in the movie the shapeshifter is not a spellcaster. I really think that D&D misses a boat on having a magical shapeshifter class that can shape into animals and via sub classes shapeshift into things like elementals monstrosities or even dragons

Shifter
  1. Shifter
  2. Has wild shape by default
  3. Doesn't have spell casting
  4. Subclasses
    1. Beastmorph (Dinosaur Wildshape)
    2. Chimera (Wild shape into monstrosities and lycanthropes)
    3. Elementalist (Elemental attacks and shape shift into elementals)
    4. Dragon Adept (transform into a medium dragon)
 

not trying to hate but, what does a shaman even do except be druid but spirits? warlord and swordmage i understand as picks but shaman feels like the odd suggestion out, i don't see what niche it fills.
What does a paladin even do except be a fighter that casts a few divine spells? I don't see what niche the paladin fills.
 


Why not a Mage Hunter class, that can break magic/ counter spell specializing in either arcane/ divine or now psionic spell casters
with sub -classes that bring abilities as 1) fighter/ non magical ranger or 2) rogue/assassin or 3) monk or 4) Barbarian or 5) bard/sage

the whole point is to counter / disrupt / disenchant magic.

It would be a little different :)
 


After Warlord.

I'm for a Shifter class.
Like Druid minus the spells.

The most fantasy the shapeshifter is not a spellcaster. Even in the movie the shapeshifter is not a spellcaster. I really think that D&D misses a boat on having a magical shapeshifter class that can shape into animals and via sub classes shapeshift into things like elementals monstrosities or even dragons

Shifter
  1. Shifter
  2. Has wild shape by default
  3. Doesn't have spell casting
  4. Subclasses
    1. Beastmorph (Dinosaur Wildshape)
    2. Chimera (Wild shape into monstrosities and lycanthropes)
    3. Elementalist (Elemental attacks and shape shift into elementals)
    4. Dragon Adept (transform into a medium dragon)

one ability is a bit naff even if it is "I can turn into a CR 1 baby dragon" so what else would you have a shapeshifter do at early levels?

its also going to be really unbalanced theres really no way for a Level 5 Dire Wolf shifter to compete with a Level 5 Manticore shifter who has flight and ranged tail spikes.
 

I would like some kind of martial "monster is your ancestor" class. Kind of a strength monk, but with an extra dose of "sometimes you just need to go wild and pull your enemy apart limb from limb." Lots of nonhumanoid types to be subclasses.
Why not a Mage Hunter class, that can break magic/ counter spell specializing in either arcane/ divine or now psionic spell casters
with sub -classes that bring abilities as 1) fighter/ non magical ranger or 2) rogue/assassin or 3) monk or 4) Barbarian or 5) bard/sage

the whole point is to counter / disrupt / disenchant magic.

It would be a little different :)
are these really worth being a WHOLE CLASS, though, or just a subclass or two? genuine question, i'm not sure.
 

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