The Mighty Nein Animated Series to Debut on Prime Video on November 19th

The animated series adapts Critical Role's second campaign.
1759410849702.png


The animated adaptation of Critical Role's second campaign is set to debut on Prime Video next month. Prime Video released some new information about The Mighty Nein animated series, including its release date of November 19th. Several new stills were revealed via Rolling Stone, as well as the reveal of several guest stars appearing in the animated show. Mark Strong will play Trent Ikithon, Ming-Na Wen will play Dairon, Anika Noni Rose will play Marion Lavorre, Alan Cumming will play Gustav Fletching, and Auliʻi Cravalho will play Toya.

The Mighty Nein is an adaptation of Critical Role's second campaign, which ran from 2018 through 2021. The campaign featured a group of misfit heroes who were drawn into a conflict between the Dwendalian Empire and the Kryn Dynasty, with the group uncovering corruption and deceit in both countries.

One key difference to The Mighty Nein compared to the previous Critical Role animated series The Legend of Vox Machina is that episodes will run for over 40 minutes. The cast is describing the series as more of a drama than The Legend of Vox Machina.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

Yeah. It was definitely sad (to me) that a divine intervention couldn't get Molly back. It seemed like a classic "the dice have spoken" moment. But I understand it would have been unfair to heap that on Jaffe in the heat of the moment. He even tried to dodge the answer by being traumatized at first.
 

I suppose the effect of the "divine intervention" might be changed when the series reaches its end. But that's just speculation, and anyway, it would still be the very end of the series.
 

Yeah, I wasn't sure how much he wanted that character back, at the time. He's spent far more time on the replacement character, who has become quite a fan favourite (my spouse's favourite character, BTW).

It's funny that they are pitching this as more "serious" when the first trailer was anything but. I really like what I am seeing so far.
 
Last edited:

Looking forward to this. Not a Critter, haven't watched any of the Critical Role campaigns. But I really enjoyed Vox Machina, so I'm interested in seeing this.
 

I'm just rewatching early Season 2 and am on episode 29, so the scene in question is pretty fresh in my mind.

Ashley Burch's RP decision isn't the reason he died. The party was in WAY over their heads and their plan was crap; her doing one round of attacks on Lorenzo intsead of attacking one his underlings, which is what she did do, was not going to make a difference. Mollymauk's death was a choice from Mercer, and I agree with it. The party had just killed one of Lorenzo's followers and letting them off compeltely scot free would have felt weird, especially with Taliesen handing it to him on a silver platter like that. Even with Mollymauk's death it kind of felt like Lorenzo let them off lightly.

On a personal level, I prefer Caduceus (one of my favourites) and often found Mollymauk a little obnoxious, so I was never that worked up about his death. From my perspective, it was addition by subtraction.
I agree that her RP choice was not why that death happened, at all. But, didn’t she also voluntarily give herself disadvantage on attacks? Again, I don’t think her not doing that would have changed the outcome one bit. But I do remember thinking it was a choice I probably would have gotten a bit miffed about if someone did it at a table I was a fellow player at, especially in a fight where we were struggling.
 

I agree that her RP choice was not why that death happened, at all. But, didn’t she also voluntarily give herself disadvantage on attacks? Again, I don’t think her not doing that would have changed the outcome one bit. But I do remember thinking it was a choice I probably would have gotten a bit miffed about if someone did it at a table I was a fellow player at, especially in a fight where we were struggling.
I mean, it depends on the game. I was just re-reading the Mothership rules in preparation for a game tomorrow night, and it specifically notes that players can voluntarily take on stress or make panic roles, if they feel it's appropriate for their characters.

That kind of thing is less common in D&D, to be sure, but I think it comes down to expectations about how much of Critical Role is fiction-first. I don't think even the main cast agrees on that.
 

I mean, it depends on the game. I was just re-reading the Mothership rules in preparation for a game tomorrow night, and it specifically notes that players can voluntarily take on stress or make panic roles, if they feel it's appropriate for their characters.

That kind of thing is less common in D&D, to be sure, but I think it comes down to expectations about how much of Critical Role is fiction-first. I don't think even the main cast agrees on that.
Yeah, I tend to prefer when systems give the player some sort of carrot for doing those sorts of voluntary self-nerfs. I’ve seen a few where that’s like the main way you get XP (or the game’s equivalent character advancement resource), and I like that a lot. But when it’s just a choice to be less effective for no benefit, I don’t usually care for it, specifically because it can affect the other players’ experience in a way they might not be up for. That’s less of a problem in some comedy or horror RPGs than it is in D&D, but it still isn’t really to my taste. Though, again, in the context of that Critical Role episode, I don’t think it really bothered the rest of the cast, which is what matters IMO.
 



Remove ads

Remove ads

Top