Paul Farquhar
Legend
Is fun.What does 'works fine' even mean?
Is fun.What does 'works fine' even mean?
Smashing perfectly good cars is fun tooIs fun.
I don't think it's just boss fights. But I do think 1-3 encounters per rest period is the sweet spot. I think each encounter needs to be difficult, but I think there should be enough recovery options between encounters that the next is only slightly more difficult due to being in the previous. Some common ways to accomplish this would be encounter recharge powers or 5 min short rests. Could also give enough resources but place strict per enocunter limits on them that they could go through alot more encounters if needed but narratively will likely get to rest and get back to full strength before that.
I have no idea how this has anything to do with what you quoted from me. I wasn't talking about 5e. I was talking about the hypothetical game system.That only works at lower levels.
By 9 or 10 its taking about 4 high encounters in 5.5 RAW to even start depleting resources.
Each spell caster has 6 level 3+ spells or more. That's 12 with 2 spellcasters.
Even if they "double tap" boom spells (fireball, lightning bolt, Synaptic Static etc) theyre not going to run out with 2 spellcasters.
And that's using weak spells. If theyre smarter the 5.5 meta us disable the foes and let the martials deal with them. That's more like 1 spell each per combat.
If theyre dropping big souls every fight a lot will be over in 2 rounds maybe mop up round 3.
Double tap works OK CR2 or 3 mooks, over tgat youre looking at smaller numbers of tougher critters. They have to dodge command/hold/tashas/fear/slow/hypnotic pattern etc.
Higher complexity.In the days before non-magical healing and-or ubquitous wands of CLW were a thing, the number of available healing spells-potions-devices in the party served the same function and at far lower complexity.
I have no idea how this has anything to do with what you quoted from me. I wasn't talking about 5e. I was talking about the hypothetical game system.
Ahh... Yeah. Okay.It had nothing whatsoever to do with resources (Beowulf didn’t use any). Beowulf did not fight the second monster because it didn’t appear until quite a while later. And that was because it was basically a sequel. one monster is enough for one story, having more monsters devalues all monsters.
The game is designed to emulate the prose. The prose is important to the game design. It’s far from irrelevant.Ahh... Yeah. Okay.
Still irrelevant because that's not a game, that's prose. We can talk about prose in another thread. This one is about a game.
I find it just the opposite. Bring up the notion that encounters should be balanced here and people will look at you like you asked for the children's menu and crayons.On ENworld thats Badwrongfun though lol.
The game is designed to emulate the prose. The prose is important to the game design. It’s far from irrelevant.