Ran through their adventure One Armed Scissor, and my table had a great time. Character and Ship creation were an absolute highlight for everyone, and the fantastical world really grabbed people quickly. Whispers are an absolutely delightful idea, and the players used them to great effect. Travel and resource procedures were a bit rough in practice for me personally, and the game does use the good but personally stressful 'most common result is success with complications.' The idea of tracks (very similar to clocks, but developed separately) is such a comfortable GM pacing tool to use.
I would happily play more of it in a heartbeat!