D&D General Why Enworld should liberate D&D from Hasbro

I studied this market.
Dungeons and Dragons has less then an eighteen percent chance of surviving the next two decades without the loss of millions of games.
What does this sentence actually mean? What millions of games will be lost, and where did they go?
This is not a threat; this is the truth.
The powerful of this game destroy their own past time, stripping its resources for themselves.
Many unique playstyles will soon be unplayable due to corporate greed.
What? and how does corporate greed make a playstyle unplayable? Will they hire ninjas to come in the night and steal books or assassinate practitioners of forbidden playstyles?
Yet here some are, posts and arguments worried about stopping me instead of stopping Hasbro.
No, go ahead, do not let me stop you.
Enworld has the knowledge to repair the rules, run the games, and punish the munchkins.
Well as @Morrus has pointed out ENWorld has done that (at least as a possible variation of the rules) but what do you mean run games, will some one clone the mods and they will run games for us and who exactly are the munchkins and how should they be punished?
Enworld could save more games in a single year then WOTC could in a hundred.
WOTC is failing this game and its players. Thousands of games die every day while Enworld rule is resisted.
Or do those games not matter to you?
Again, none of this makes any sense, what does a game dying mean?
 

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IT is my understanding that in the grand scheme of all things marketing old people are less important than young people, if only due the fact that they will not stick around as long.

And ironically, how old were most of these old people when they started gaming? A lot of them like to make sure you know they’ve been gaming for 50 years…. since they were — wait for it — young people.

D&D was always marketed at teenagers. It was marketed at teenagers in the 1970s. It was marketed at teenagers in the 1980s. It was marketed at teenagers in the 1990s. It’s marketed at teenagers today. It will be marketed at teenagers in 2050.
 



And ironically, how old were most of these old people when they started gaming? A lot of them like to make sure you know they’ve been gaming for 50 years…. since they were — wait for it — young people.

D&D was always marketed at teenagers. It was marketed at teenagers in the 1970s. It was marketed at teenagers in the 1980s. It was marketed at teenagers in the 1990s. It’s marketed at teenagers today. It will be marketed at teenagers in 2050.
So that's a good observation. Are they aiming their social media posts toward the yoots? And is the kind of art they presented attractive to the yoots? Who is buying their stuff now? Younger people? Who is buying the ginormous Return to the Borderlands box? And the upcoming Forgotten Realms books? This is what I'm trying to understand, oh sage of Enworld.
 

What does this sentence actually mean? What millions of games will be lost, and where did they go?

What? and how does corporate greed make a playstyle unplayable? Will they hire ninjas to come in the night and steal books or assassinate practitioners of forbidden playstyles?

No, go ahead, do not let me stop you.

Well as @Morrus has pointed out ENWorld has done that (at least as a possible variation of the rules) but what do you mean run games, will some one clone the mods and they will run games for us and who exactly are the munchkins and how should they be punished?

Again, none of this makes any sense, what does a game dying mean?
I parsed "a game dying" or "a game being lost" to mean an individual table or group ceasing play and disbanding.

Which, worldwide, probably happens a few thousand times a week anyway.

Meanwhile and at the same time, just as many new groups or tables coalesce and begin play. Where the OP's half-baked theories collapse is on their erroneous assumption that WotC's continued dominance will somehow cause this coalescing process to stop.
 

So that's a good observation. Are they aiming their social media posts toward the yoots? And is the kind of art they presented attractive to the yoots? Who is buying their stuff now? Younger people? Who is buying the ginormous Return to the Borderlands box? And the upcoming Forgotten Realms books? This is what I'm trying to understand, oh sage of Enworld.
Acknowledging that marketing does fail, it is still safe to assume that any marketing effort that one does not understand, probably means that it was not aimed at oneself
 


So that's a good observation. Are they aiming their social media posts toward the yoots? And is the kind of art they presented attractive to the yoots? Who is buying their stuff now? Younger people? Who is buying the ginormous Return to the Borderlands box? And the upcoming Forgotten Realms books? This is what I'm trying to understand, oh sage of Enworld.
I’m not familiar with the slang “yoots”.

In case I said it wrong, D&D is marketed at teenagers. Just like it always was. I can’t think of a different way to say it.
 


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