D&D General Why Enworld should liberate D&D from Hasbro

One difference between "back then" and now, is that there are more distractions. What this means is that WoTC will have to work harder to either maintain the interest of the majority of current players (the BG3/Stranger Things/Critical Roll generation ), or reinvent itself from time to time to attract new generations.

I'm not saying that it can't be done, but we've gone from a generation that says "I've been playing for almost 50 years, and still play" to generations that will likely say "Oh yea, I played that for a little while 20 years ago". Lifestyle brands (which is what WoTC wants D&D to be) have to remain relevant because trends change quite frequently.
 

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I'm curious about all these unique playstyles that will soon be unplayable due to corporate greed. I'd love to hear from some of these endangered players before this valuable game lore is lost for good!
 

Enworld has the knowledge to repair the rules, run the games, and punish the munchkins.
Enworld could save more games in a single year then WOTC could in a hundred.
WOTC is failing this game and its players. Thousands of games die every day while Enworld rule is resisted.
Or do those games not matter to you?

Ok I'm convinced, I'm in, let's do this!


Wow that was fast! Crisis averted
 

This is what I don't understand: WotC posted a picture of a very gay, very light-hearted D&D scene (I'm sure you've all seen this by now). Are they trying to appeal to people for whom queer representation is important Or was it rage-bait to drive up engagement? Or both? Neither? What was the goal of that post?
Zero snark intended here. I am legitimately confuzzled.
(Also, I know 'queer' is now okay to respectfully say, but man! It feels weird to write after growing up thinking of it as a bad word).
 

First, GW must die. Then we must take out the Wizards. Once our minions are in place, the time will be ripe to unleash the Kraken - edition of D&D for only those worthy of its mantle! Woe to the bandwagoneer and the weekend warrior! The newbs shall be sacrificed to feed the Elder Ones and the return of Gygax will be nigh!

...wait, did I say that aloud!

CURSES!
 

This is what I don't understand: WotC posted a picture of a very gay, very light-hearted D&D scene (I'm sure you've all seen this by now). Are they trying to appeal to people for whom queer representation is important Or was it rage-bait to drive up engagement? Or both? Neither? What was the goal of that post?
Zero snark intended here. I am legitimately confuzzled.
(Also, I know 'queer' is now okay to respectfully say, but man! It feels weird to write after growing up thinking of it as a bad word).
Why does everything have to have a nefarious goal? Why are you not asking what the “goal” of this piece of art is?

IMG_3116.jpeg
 

This is what I don't understand: WotC posted a picture of a very gay, very light-hearted D&D scene (I'm sure you've all seen this by now). Are they trying to appeal to people for whom queer representation is important Or was it rage-bait to drive up engagement? Or both? Neither? What was the goal of that post?
Zero snark intended here. I am legitimately confuzzled.
(Also, I know 'queer' is now okay to respectfully say, but man! It feels weird to write after growing up thinking of it as a bad word).
Well, I have not, but as the why? Well why not? and for that matter all of the mentioned possibilities. What is the downside? I know, I am now an old fogey but it is my understanding that most of those most vehemently offended by gay scenes are among the older demographics (though I could be wrong). IT is my understanding that in the grand scheme of all things marketing old people are less important than young people, if only due the fact that they will not stick around as long.
 



One difference between "back then" and now, is that there are more distractions. What this means is that WoTC will have to work harder to either maintain the interest of the majority of current players (the BG3/Stranger Things/Critical Roll generation ), or reinvent itself from time to time to attract new generations.

I'm not saying that it can't be done, but we've gone from a generation that says "I've been playing for almost 50 years, and still play" to generations that will likely say "Oh yea, I played that for a little while 20 years ago". Lifestyle brands (which is what WoTC wants D&D to be) have to remain relevant because trends change quite frequently.
There was a lot of the bolded going around in the late 1990s-early 2000s as people thought back on their 1e days in the early 80s. WotC was able to use that nostalgia in their 3e marketing, and it worked.
 

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