Hussar
Legend
I find that this is pretty much the standard line. There's not much point in even making the attempt because, again IME, it's just not going to work.But often the DM just doesn't want you to succeed at that check.
I find that this is pretty much the standard line. There's not much point in even making the attempt because, again IME, it's just not going to work.But often the DM just doesn't want you to succeed at that check.
And this plays pretty much straight into @Benjamin Olson's point. Because, as a player, you never really know if THIS encounter is DM proof or not. It might be, it might not be. But, why waste the action on pointless attempts. The fact that the DM is invested in making this encounter a climactic fight means that the players are pretty much forced to play it out the way the DM wants to play it out.In practice, no, I'm not going to let you frighten Orcus into giving up and begging for his (un)life because one person made a high roll and now my climactic fight is scuttled.
This isn't a problem 4e really dodged, btw. Though it limited the valid targets to being creatures you've already bloodied, I still don't think many DMs would, in practice, let you force the bloodied ancient dragon to surrender just because you made a good skill check. Talk about an anticlimax. Intimidate was arguably better in 4e (I'd argue that!), but it did have problems.
P. 47-48 in the DMG, ending fights before lethality is one of the suggestions for keeping the game moving quickly, amd roleplaying NPCs who want to live. It gives some DCs and triggers for initiating flight or negotiation.Sorry, hunting for it, but, can you point me to a page number?
Sorry, but, P 379 in the PHB is the index. Not sure what you're pointing to.P. 47-48 in the DMG, ending fights before lethality is one of the suggestions for keeping the game moving quickly, amd roleplaying NPCs who want to live. It gives some DCs and triggers for initiating flight or negotiation.
In the PHB, the Influence A action is on p. 379.
Sorry, page 369.Sorry, but, P 379 in the PHB is the index. Not sure what you're pointing to.
And this plays pretty much straight into @Benjamin Olson's point. Because, as a player, you never really know if THIS encounter is DM proof or not. It might be, it might not be. But, why waste the action on pointless attempts. The fact that the DM is invested in making this encounter a climactic fight means that the players are pretty much forced to play it out the way the DM wants to play it out.
You've bloodied the ancient dragon. Ancient dragons become ancient dragons specifically because they know they don't have to fight to the death. The player made the attempt and manages to win one for the team. Great. Because there's one thing about it, I've never, EVER seen a DM decide that a monster was magic proof in the middle of an encounter. You end the encounter with a spell? Great. High fives all around. Beat the enemy because of a skill check? Oh, that's anti-climactic.
I don't think it's actually desirable to give up the idea of a climactic combat entirely. In the narrative style D&D is often played in, it has a clear and entertaining function. In a more systems-driven style, it's still a nice change of pace and provides some dynamic kinds of options. Even in a very simulation-heavy game, creatures like this provide a clear role in the world as movers and shakers that are more powerful than your usual monsters. And it's not just DM's -- players are served by allowing for dramatic combats, tougher combats, and combats with creatures that are going to require a smart use of nearly all of your resources to emerge victorious from. They're desirable to have in the game.The game is a lot better if DM's stop thinking in terms of "this encounter must be climactic". I have infinite encounters. If they beat this one a bit easier than they would have otherwise? Great! I'll get them next time because there is always a next time.
And this plays pretty much straight into @Benjamin Olson's point. Because, as a player, you never really know if THIS encounter is DM proof or not. It might be, it might not be.
But, why waste the action on pointless attempts.
You've bloodied the ancient dragon. Ancient dragons become ancient dragons specifically because they know they don't have to fight to the death. The player made the attempt and manages to win one for the team. Great. Because there's one thing about it, I've never, EVER seen a DM decide that a monster was magic proof in the middle of an encounter.
The game is a lot better if DM's stop thinking in terms of "this encounter must be climactic". I have infinite encounters. If they beat this one a bit easier than they would have otherwise? Great! I'll get them next time because there is always a next time.
I think the number one thing that I’m guilty of when I look at this list is not having harder lines in my game between what gets an arcana roll vs religion, history, and sometimes nature.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.