D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

Advantage?

  • Yes

    Votes: 42 80.8%
  • No

    Votes: 10 19.2%
  • I'm Special (explain below)

    Votes: 0 0.0%

So hypotethically speaking
Rogue 1/Sorcerer 1/Celestial Pact Warlock 6 with Crossbow Weapon Mastery, True Strike, Repelling Blast and Agonizing Blast can:

Shoot someone with true strike, dealing them d6 + CHA from True Strike +CHA from Agonizing Blast + CHA from Radiant Soul
AND push them 10 feet with Repelling Blast, while reducing their speed by 10 feet with Slow, effectively costing them 20 ft of movement*
AND twice a day can get advantage to this combo and extra Sneak Attack?

Is that correct?

* - or could replace Rogue levels with Fighter to get hjeavy crossobow and just push them 20 ft instead?
 

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This might possibly make it clear it would work with innate sorcery without any other changes.

True Strike:
You have a flash of insight and strike with your weapon.
Make a spell attack. On a hit deal damage equal to the weapons damage dice + casting mod used for this spell. The damage can either be radiant or the damage type of the weapon.

****Actually, this doesn't account for magic weapons. Especially for +X weapons.
Does the spell, in its current version account for magical weapons??
 


So hypotethically speaking
Rogue 1/Sorcerer 1/Celestial Pact Warlock 6 with Crossbow Weapon Mastery, True Strike, Repelling Blast and Agonizing Blast can:

Shoot someone with true strike, dealing them d6 + CHA from True Strike +CHA from Agonizing Blast + CHA from Radiant Soul
AND push them 10 feet with Repelling Blast, while reducing their speed by 10 feet with Slow, effectively costing them 20 ft of movement*
AND twice a day can get advantage to this combo and extra Sneak Attack?

Is that correct?

* - or could replace Rogue levels with Fighter to get hjeavy crossobow and just push them 20 ft instead?
Assuming we are correct that Innate Sorcery works with True Strike then it would seem agonizing Blast and Repelling Blast do as well.

Note: a Fighter with a heavy crossbow and push mastery and crossbow expertise feat can push the enemy back up to 20ft a turn with archery styles +2 attack, and potenially 40ft with action surge. Damage would potentially be 2d10+10 = 19 by this level. Possibly could even add in GWM to make it 2d10+16 = 27.

Contrast to your multiclassed monstrosity.
1d8+1d6+1d6+8 =19.5.

It's interesting moreso than particularly good.
 

So hypotethically speaking
Rogue 1/Sorcerer 1/Celestial Pact Warlock 6 with Crossbow Weapon Mastery, True Strike, Repelling Blast and Agonizing Blast can:

Shoot someone with true strike, dealing them d6 + CHA from True Strike +CHA from Agonizing Blast + CHA from Radiant Soul
AND push them 10 feet with Repelling Blast, while reducing their speed by 10 feet with Slow, effectively costing them 20 ft of movement*
AND twice a day can get advantage to this combo and extra Sneak Attack?

Is that correct?

* - or could replace Rogue levels with Fighter to get hjeavy crossobow and just push them 20 ft instead?
Yes, once at my table. Then the unlimited dragon horde would eat him since he is full of cheese.
 

Assuming we are correct that Innate Sorcery works with True Strike then it would seem agonizing Blast and Repelling Blast do as well.

Note: a Fighter with a heavy crossbow and push mastery and crossbow expertise feat can push the enemy back up to 20ft a turn with archery styles +2 attack, and potenially 40ft with action surge. Damage would potentially be 2d10+10 = 19 by this level. Possibly could even add in GWM to make it 2d10+16 = 27.

Contrast to your multiclassed monstrosity.
1d8+1d6+1d6+8 =19.5.

It's interesting moreso than particularly good.

Yes, once at my table. Then the unlimited dragon horde would eat him since he is full of cheese.
I love getting two so conflciting messages - it's either full of cheese or not much better than a Fighter with Heavy Crossbow. At least we agree it owuld work, i guess.
 





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